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authorEric Anholt <[email protected]>2013-04-19 13:10:55 -0700
committerEric Anholt <[email protected]>2013-04-30 10:40:44 -0700
commitadf958d9c2b4cbfbeef36c253b8889967d83c272 (patch)
tree0c8625f21f09461eb807f1afb59987d1a2675422 /src/mesa/swrast/s_texture.c
parentea05e259c9490657a5062480a06ff1cd1b924043 (diff)
swrast: Always use MapTextureImage for mapping textures for swrast.
Now that everything goes through ImageSlices[], we can rely on the driver's existing texture mapping function. A big block of code goes away on Radeon that looks like it was to deal with the validate that happened at SpanRenderStart, which no longer occurs since we don't need validation for the MapTextureImage hook. v2: Rewrite comment about ImageSlices, fix duplicated swImages, touch up unmap loop. Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c58
1 files changed, 48 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 1783d9c477f..27803c55330 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -266,12 +266,42 @@ _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
for (face = 0; face < faces; face++) {
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
- if (texImage) {
- struct swrast_texture_image *swImage =
- swrast_texture_image(texImage);
+ struct swrast_texture_image *swImage = swrast_texture_image(texImage);
+ unsigned int i;
+
+ if (!texImage)
+ continue;
+
+ /* In the case of a swrast-allocated texture buffer, the ImageSlices
+ * and RowStride are always available.
+ */
+ if (swImage->Buffer) {
+ assert(swImage->ImageSlices[0] == swImage->Buffer);
+ continue;
+ }
- /* XXX we'll eventually call _swrast_map_teximage() here */
- swImage->Map = swImage->Buffer;
+ for (i = 0; i < texture_slices(texImage); i++) {
+ GLubyte *map;
+ GLint rowStride;
+
+ if (swImage->ImageSlices[i])
+ continue;
+
+ ctx->Driver.MapTextureImage(ctx, texImage, i,
+ 0, 0,
+ texImage->Width, texImage->Height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &map, &rowStride);
+
+ swImage->ImageSlices[i] = map;
+ /* A swrast-using driver has to return the same rowstride for
+ * every slice of the same texture, since we don't track them
+ * separately.
+ */
+ if (i == 0)
+ swImage->RowStride = rowStride;
+ else
+ assert(swImage->RowStride == rowStride);
}
}
}
@@ -287,12 +317,20 @@ _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
for (face = 0; face < faces; face++) {
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
- if (texImage) {
- struct swrast_texture_image *swImage
- = swrast_texture_image(texImage);
+ struct swrast_texture_image *swImage = swrast_texture_image(texImage);
+ unsigned int i;
+
+ if (!texImage)
+ continue;
+
+ if (swImage->Buffer)
+ return;
- /* XXX we'll eventually call _swrast_unmap_teximage() here */
- swImage->Map = NULL;
+ for (i = 0; i < texture_slices(texImage); i++) {
+ if (swImage->ImageSlices[i]) {
+ ctx->Driver.UnmapTextureImage(ctx, texImage, i);
+ swImage->ImageSlices[i] = NULL;
+ }
}
}
}