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authorBrian Paul <[email protected]>2001-07-18 14:10:51 +0000
committerBrian Paul <[email protected]>2001-07-18 14:10:51 +0000
commit2a9eca0ed4d07329141bf8226b60eef83101a216 (patch)
tree0b90864474b9be008243a54f7d30f3afb0cf25d9 /src/mesa/swrast/s_texture.c
parent3b925120a672d18850094bda1104f034688cffe2 (diff)
do some 16-bit GLchan computations in floating point (Gerk Huisma)
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c65
1 files changed, 49 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index fa450db3fdb..f5c974214d1 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.34 2001/07/14 17:53:04 brianp Exp $ */
+/* $Id: s_texture.c,v 1.35 2001/07/18 14:10:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -324,15 +324,14 @@ sample_1d_linear(GLcontext *ctx,
{
const GLfloat a = FRAC(u);
-#if CHAN_TYPE == GL_FLOAT
+#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT
const GLfloat w0 = (1.0F-a);
const GLfloat w1 = a ;
-#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
+#else /* CHAN_BITS == 8 */
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
const GLint w0 = IROUND_POS((1.0F - a) * WEIGHT_SCALE);
const GLint w1 = IROUND_POS( a * WEIGHT_SCALE);
#endif
-
GLchan t0[4], t1[4]; /* texels */
if (useBorderColor & I0BIT) {
@@ -359,7 +358,12 @@ sample_1d_linear(GLcontext *ctx,
rgba[1] = w0 * t0[1] + w1 * t1[1];
rgba[2] = w0 * t0[2] + w1 * t1[2];
rgba[3] = w0 * t0[3] + w1 * t1[3];
-#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+ rgba[0] = (GLchan) (w0 * t0[0] + w1 * t1[0] + 0.5);
+ rgba[1] = (GLchan) (w0 * t0[1] + w1 * t1[1] + 0.5);
+ rgba[2] = (GLchan) (w0 * t0[2] + w1 * t1[2] + 0.5);
+ rgba[3] = (GLchan) (w0 * t0[3] + w1 * t1[3] + 0.5);
+#else /* CHAN_BITS == 8 */
rgba[0] = (GLchan) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT);
rgba[1] = (GLchan) ((w0 * t0[1] + w1 * t1[1]) >> WEIGHT_SHIFT);
rgba[2] = (GLchan) ((w0 * t0[2] + w1 * t1[2]) >> WEIGHT_SHIFT);
@@ -647,19 +651,18 @@ sample_2d_linear(GLcontext *ctx,
const GLfloat a = FRAC(u);
const GLfloat b = FRAC(v);
-#if CHAN_TYPE == GL_FLOAT
+#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT
const GLfloat w00 = (1.0F-a) * (1.0F-b);
const GLfloat w10 = a * (1.0F-b);
const GLfloat w01 = (1.0F-a) * b ;
const GLfloat w11 = a * b ;
-#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
+#else /* CHAN_BITS == 8 */
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
const GLint w00 = IROUND_POS((1.0F-a) * (1.0F-b) * WEIGHT_SCALE);
const GLint w10 = IROUND_POS( a * (1.0F-b) * WEIGHT_SCALE);
const GLint w01 = IROUND_POS((1.0F-a) * b * WEIGHT_SCALE);
const GLint w11 = IROUND_POS( a * b * WEIGHT_SCALE);
#endif
-
GLchan t00[4];
GLchan t10[4];
GLchan t01[4];
@@ -706,11 +709,24 @@ sample_2d_linear(GLcontext *ctx,
rgba[1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1];
rgba[2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2];
rgba[3] = w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3];
-#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
- rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
- rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
- rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
- rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+ rgba[0] = (GLchan) (w00 * t00[0] + w10 * t10[0] +
+ w01 * t01[0] + w11 * t11[0] + 0.5);
+ rgba[1] = (GLchan) (w00 * t00[1] + w10 * t10[1] +
+ w01 * t01[1] + w11 * t11[1] + 0.5);
+ rgba[2] = (GLchan) (w00 * t00[2] + w10 * t10[2] +
+ w01 * t01[2] + w11 * t11[2] + 0.5);
+ rgba[3] = (GLchan) (w00 * t00[3] + w10 * t10[3] +
+ w01 * t01[3] + w11 * t11[3] + 0.5);
+#else /* CHAN_BITS == 8 */
+ rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] +
+ w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
+ rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] +
+ w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
+ rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] +
+ w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
+ rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] +
+ w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
#endif
}
@@ -1092,7 +1108,7 @@ sample_3d_linear(GLcontext *ctx,
const GLfloat b = FRAC(v);
const GLfloat c = FRAC(w);
-#if CHAN_TYPE == GL_FLOAT
+#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
GLfloat w000 = (1.0F-a) * (1.0F-b) * (1.0F-c);
GLfloat w100 = a * (1.0F-b) * (1.0F-c);
@@ -1102,7 +1118,7 @@ sample_3d_linear(GLcontext *ctx,
GLfloat w101 = a * (1.0F-b) * c ;
GLfloat w011 = (1.0F-a) * b * c ;
GLfloat w111 = a * b * c ;
-#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
+#else /* CHAN_BITS == 8 */
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
GLint w000 = IROUND_POS((1.0F-a) * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
GLint w100 = IROUND_POS( a * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
@@ -1200,7 +1216,24 @@ sample_3d_linear(GLcontext *ctx,
w100*t100[2] + w110*t110[2] + w101*t101[2] + w111*t111[2];
rgba[3] = w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] +
w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3];
-#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+ rgba[0] = (GLchan) (w000*t000[0] + w010*t010[0] +
+ w001*t001[0] + w011*t011[0] +
+ w100*t100[0] + w110*t110[0] +
+ w101*t101[0] + w111*t111[0] + 0.5);
+ rgba[1] = (GLchan) (w000*t000[1] + w010*t010[1] +
+ w001*t001[1] + w011*t011[1] +
+ w100*t100[1] + w110*t110[1] +
+ w101*t101[1] + w111*t111[1] + 0.5);
+ rgba[2] = (GLchan) (w000*t000[2] + w010*t010[2] +
+ w001*t001[2] + w011*t011[2] +
+ w100*t100[2] + w110*t110[2] +
+ w101*t101[2] + w111*t111[2] + 0.5);
+ rgba[3] = (GLchan) (w000*t000[3] + w010*t010[3] +
+ w001*t001[3] + w011*t011[3] +
+ w100*t100[3] + w110*t110[3] +
+ w101*t101[3] + w111*t111[3] + 0.5);
+#else /* CHAN_BITS == 8 */
rgba[0] = (GLchan) (
(w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] +
w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] )