summaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast/s_texture.c
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2011-10-23 10:44:47 -0600
committerBrian Paul <[email protected]>2011-10-23 10:44:47 -0600
commit6e0f9001fe3fb191c2928bd09aa9e9d05ddf4ea9 (patch)
tree4e2089a6790e76a4210ffc9d0f9aebf5c28adb40 /src/mesa/swrast/s_texture.c
parent33abbd4fbdb3149df5ecc296b04a79225962e433 (diff)
mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
Only swrast and the drivers that fall back to swrast need these fields now. This removes the last of the fields related to software rendering from gl_texture_image.
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c40
1 files changed, 32 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 36b429cfab9..df371c30e3c 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -69,14 +69,32 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
{
struct swrast_texture_image *swImg = swrast_texture_image(texImage);
GLuint bytes = _mesa_format_image_size(format, width, height, depth);
+ GLuint i;
/* This _should_ be true (revisit if these ever fail) */
assert(texImage->Width == width);
assert(texImage->Height == height);
assert(texImage->Depth == depth);
- assert(!texImage->Data);
- texImage->Data = _mesa_align_malloc(bytes, 512);
+ assert(!swImg->Data);
+ swImg->Data = _mesa_align_malloc(bytes, 512);
+ if (!swImg->Data)
+ return GL_FALSE;
+
+ /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
+ swImg->RowStride = width;
+
+ /* Allocate the ImageOffsets array and initialize to typical values.
+ * We allocate the array for 1D/2D textures too in order to avoid special-
+ * case code in the texstore routines.
+ */
+ swImg->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
+ if (!swImg->ImageOffsets)
+ return GL_FALSE;
+
+ for (i = 0; i < depth; i++) {
+ swImg->ImageOffsets[i] = i * width * height;
+ }
if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
(height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
@@ -98,7 +116,7 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
swImg->DepthScale = (GLfloat) texImage->Depth;
}
- return texImage->Data != NULL;
+ return GL_TRUE;
}
@@ -109,11 +127,16 @@ void
_swrast_free_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
- if (texImage->Data) {
- _mesa_align_free(texImage->Data);
+ struct swrast_texture_image *swImage = swrast_texture_image(texImage);
+ if (swImage->Data) {
+ _mesa_align_free(swImage->Data);
+ swImage->Data = NULL;
}
- texImage->Data = NULL;
+ if (swImage->ImageOffsets) {
+ free(swImage->ImageOffsets);
+ swImage->ImageOffsets = NULL;
+ }
}
@@ -155,6 +178,7 @@ _swrast_map_teximage(struct gl_context *ctx,
GLubyte **mapOut,
GLint *rowStrideOut)
{
+ struct swrast_texture_image *swImage = swrast_texture_image(texImage);
GLubyte *map;
GLint stride, texelSize;
GLuint bw, bh;
@@ -165,9 +189,9 @@ _swrast_map_teximage(struct gl_context *ctx,
stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
_mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
- assert(texImage->Data);
+ assert(swImage->Data);
- map = texImage->Data;
+ map = swImage->Data;
if (texImage->TexObject->Target == GL_TEXTURE_3D ||
texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) {