diff options
author | Brian Paul <[email protected]> | 2011-10-23 10:44:47 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-10-23 10:44:47 -0600 |
commit | 6e0f9001fe3fb191c2928bd09aa9e9d05ddf4ea9 (patch) | |
tree | 4e2089a6790e76a4210ffc9d0f9aebf5c28adb40 /src/mesa/swrast/s_texture.c | |
parent | 33abbd4fbdb3149df5ecc296b04a79225962e433 (diff) |
mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
Only swrast and the drivers that fall back to swrast need these fields now.
This removes the last of the fields related to software rendering from
gl_texture_image.
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 40 |
1 files changed, 32 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 36b429cfab9..df371c30e3c 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -69,14 +69,32 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx, { struct swrast_texture_image *swImg = swrast_texture_image(texImage); GLuint bytes = _mesa_format_image_size(format, width, height, depth); + GLuint i; /* This _should_ be true (revisit if these ever fail) */ assert(texImage->Width == width); assert(texImage->Height == height); assert(texImage->Depth == depth); - assert(!texImage->Data); - texImage->Data = _mesa_align_malloc(bytes, 512); + assert(!swImg->Data); + swImg->Data = _mesa_align_malloc(bytes, 512); + if (!swImg->Data) + return GL_FALSE; + + /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ + swImg->RowStride = width; + + /* Allocate the ImageOffsets array and initialize to typical values. + * We allocate the array for 1D/2D textures too in order to avoid special- + * case code in the texstore routines. + */ + swImg->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); + if (!swImg->ImageOffsets) + return GL_FALSE; + + for (i = 0; i < depth; i++) { + swImg->ImageOffsets[i] = i * width * height; + } if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) && (height == 1 || _mesa_is_pow_two(texImage->Height2)) && @@ -98,7 +116,7 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx, swImg->DepthScale = (GLfloat) texImage->Depth; } - return texImage->Data != NULL; + return GL_TRUE; } @@ -109,11 +127,16 @@ void _swrast_free_texture_image_buffer(struct gl_context *ctx, struct gl_texture_image *texImage) { - if (texImage->Data) { - _mesa_align_free(texImage->Data); + struct swrast_texture_image *swImage = swrast_texture_image(texImage); + if (swImage->Data) { + _mesa_align_free(swImage->Data); + swImage->Data = NULL; } - texImage->Data = NULL; + if (swImage->ImageOffsets) { + free(swImage->ImageOffsets); + swImage->ImageOffsets = NULL; + } } @@ -155,6 +178,7 @@ _swrast_map_teximage(struct gl_context *ctx, GLubyte **mapOut, GLint *rowStrideOut) { + struct swrast_texture_image *swImage = swrast_texture_image(texImage); GLubyte *map; GLint stride, texelSize; GLuint bw, bh; @@ -165,9 +189,9 @@ _swrast_map_teximage(struct gl_context *ctx, stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width); _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - assert(texImage->Data); + assert(swImage->Data); - map = texImage->Data; + map = swImage->Data; if (texImage->TexObject->Target == GL_TEXTURE_3D || texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) { |