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authorBrian Paul <[email protected]>2003-10-11 15:30:14 +0000
committerBrian Paul <[email protected]>2003-10-11 15:30:14 +0000
commitdd29e04bd6097ad169bb841bd137ecabf3d7a3de (patch)
treea5822f11d8cd0c12b7df071001816ed1ad7c6fdc /src/mesa/swrast/s_texture.c
parentad5cd6d337589af1a5cd03a93baf943745db583c (diff)
don't use color table's format to determine texture env functions
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index a196f34c275..2342179a4e6 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -3873,9 +3873,6 @@ texture_apply( const GLcontext *ctx,
else if (format == GL_DEPTH_COMPONENT) {
format = texUnit->_Current->DepthMode;
}
- else if (texUnit->ColorTableEnabled) {
- format = texUnit->ColorTable.Format;
- }
switch (texUnit->EnvMode) {
case GL_REPLACE: