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authorEric Anholt <[email protected]>2013-04-19 11:56:35 -0700
committerEric Anholt <[email protected]>2013-04-30 10:40:43 -0700
commit0a484f100615379482eb733d97757d7b24e377ef (patch)
tree3e40a12c7277b7068e1ac79dd837eb6249a070eb /src/mesa/swrast/s_texture.c
parentf709c31c6717f898ae8689af2eb25232309f0cba (diff)
swrast: Move ImageOffsets allocation to shared code.
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 82b2ce6f18b..4d3cd0f8ce1 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -92,6 +92,9 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
texImage->Height, texImage->Depth);
GLuint i;
+ if (!_swrast_init_texture_image(texImage))
+ return GL_FALSE;
+
assert(!swImg->Buffer);
swImg->Buffer = _mesa_align_malloc(bytes, 512);
if (!swImg->Buffer)
@@ -100,20 +103,10 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
/* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
swImg->RowStride = texImage->Width;
- /* Allocate the ImageOffsets array and initialize to typical values.
- * We allocate the array for 1D/2D textures too in order to avoid special-
- * case code in the texstore routines.
- */
- swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
- if (!swImg->ImageOffsets)
- return GL_FALSE;
-
for (i = 0; i < texture_slices(texImage); i++) {
swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height;
}
- _swrast_init_texture_image(texImage);
-
return GL_TRUE;
}
@@ -121,11 +114,11 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
/**
* Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
* initialize the fields of swrast_texture_image without allocating the image
- * buffer or initializing ImageOffsets or RowStride.
+ * buffer or initializing RowStride or the contents of ImageOffsets.
*
* Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
*/
-void
+GLboolean
_swrast_init_texture_image(struct gl_texture_image *texImage)
{
struct swrast_texture_image *swImg = swrast_texture_image(texImage);
@@ -149,6 +142,13 @@ _swrast_init_texture_image(struct gl_texture_image *texImage)
swImg->HeightScale = (GLfloat) texImage->Height;
swImg->DepthScale = (GLfloat) texImage->Depth;
}
+
+ assert(!swImg->ImageOffsets);
+ swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
+ if (!swImg->ImageOffsets)
+ return GL_FALSE;
+
+ return GL_TRUE;
}