diff options
author | Brian Paul <[email protected]> | 2002-01-27 18:32:03 +0000 |
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committer | Brian Paul <[email protected]> | 2002-01-27 18:32:03 +0000 |
commit | 2a182a98973edc9ecf2936b1288485bb2b3fa722 (patch) | |
tree | 4c832bef597d1cbbccb7e7ab80f508aac2bbaba9 /src/mesa/swrast/s_texture.c | |
parent | 6a731f343e847226537080122e2fb327e2486564 (diff) |
LOTS of changes, building upon Klaus's work.
struct sw_span is used throughout span/fragment processing.
This is leading to less code and more chances for optimization.
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 75 |
1 files changed, 53 insertions, 22 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index f47f8e011c9..5663d1d5600 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.45 2002/01/10 16:54:29 brianp Exp $ */ +/* $Id: s_texture.c,v 1.46 2002/01/27 18:32:03 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1032,19 +1032,27 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit, texcoords[i][0], texcoords[i][1], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_nearest_mipmap_nearest(ctx, tObj, texcoords[i][0], texcoords[i][1], + sample_2d_nearest_mipmap_nearest(ctx, tObj, + texcoords[i][0], + texcoords[i][1], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_2d_linear_mipmap_nearest(ctx,tObj, texcoords[i][0], texcoords[i][1], + sample_2d_linear_mipmap_nearest(ctx, tObj, + texcoords[i][0], + texcoords[i][1], lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_nearest_mipmap_linear(ctx,tObj, texcoords[i][0], texcoords[i][1], + sample_2d_nearest_mipmap_linear(ctx, tObj, + texcoords[i][0], + texcoords[i][1], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_2d_linear_mipmap_linear(ctx,tObj, texcoords[i][0], texcoords[i][1], + sample_2d_linear_mipmap_linear(ctx, tObj, + texcoords[i][0], + texcoords[i][1], lambda[i], rgba[i] ); break; default: @@ -1393,7 +1401,9 @@ sample_nearest_3d(GLcontext *ctx, GLuint texUnit, struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; (void) lambda; for (i=0;i<n;i++) { - sample_3d_nearest(ctx, tObj, image, texcoords[i][0], texcoords[i][1], texcoords[i][2], rgba[i]); + sample_3d_nearest(ctx, tObj, image, + texcoords[i][0], texcoords[i][1], texcoords[i][2], + rgba[i]); } } @@ -1409,7 +1419,9 @@ sample_linear_3d( GLcontext *ctx, GLuint texUnit, struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; (void) lambda; for (i=0;i<n;i++) { - sample_3d_linear(ctx, tObj, image, texcoords[i][0], texcoords[i][1], texcoords[i][2], rgba[i]); + sample_3d_linear(ctx, tObj, image, + texcoords[i][0], texcoords[i][1], texcoords[i][2], + rgba[i]); } } @@ -1434,26 +1446,40 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit, switch (tObj->MinFilter) { case GL_NEAREST: sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], texcoords[i][2], rgba[i]); + texcoords[i][0], texcoords[i][1], + texcoords[i][2], rgba[i]); break; case GL_LINEAR: sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], texcoords[i][2], rgba[i]); + texcoords[i][0], texcoords[i][1], + texcoords[i][2], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_3d_nearest_mipmap_nearest(ctx, tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], + sample_3d_nearest_mipmap_nearest(ctx, tObj, + texcoords[i][0], + texcoords[i][1], + texcoords[i][2], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_3d_linear_mipmap_nearest(ctx, tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], + sample_3d_linear_mipmap_nearest(ctx, tObj, + texcoords[i][0], + texcoords[i][1], + texcoords[i][2], lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_3d_nearest_mipmap_linear(ctx, tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], + sample_3d_nearest_mipmap_linear(ctx, tObj, + texcoords[i][0], + texcoords[i][1], + texcoords[i][2], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_3d_linear_mipmap_linear(ctx, tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], + sample_3d_linear_mipmap_linear(ctx, tObj, + texcoords[i][0], + texcoords[i][1], + texcoords[i][2], lambda[i], rgba[i]); break; default: @@ -1465,11 +1491,13 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit, switch (tObj->MagFilter) { case GL_NEAREST: sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], texcoords[i][2], rgba[i]); + texcoords[i][0], texcoords[i][1], + texcoords[i][2], rgba[i]); break; case GL_LINEAR: sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], texcoords[i][2], rgba[i]); + texcoords[i][0], texcoords[i][1], + texcoords[i][2], rgba[i]); break; default: _mesa_problem(NULL, "Bad mag filter in sample_3d_texture"); @@ -3062,16 +3090,20 @@ _old_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, void _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, struct sw_span *span, - GLchan rgba[][4] ) + GLchan rgbaOut[][4] ) { const GLuint mask = TEXTURE0_ANY << (texUnit * 4); if (ctx->Texture._ReallyEnabled & mask) { const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit]; - GLfloat *lambda = span->lambda[texUnit]; + GLfloat *lambda; + lambda = (span->arrayMask & SPAN_LAMBDA) ? span->lambda[texUnit] : NULL; + + /* XXXX ASSERT(span->filledTex[texUnit] == GL_TRUE); - + */ + if (textureUnit->_Current) { /* XXX need this? */ const struct gl_texture_object *curObj = textureUnit->_Current; GLchan texel[PB_SIZE][4]; @@ -3111,10 +3143,9 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, lambda, texel ); } apply_texture( ctx, textureUnit, span->end, - (CONST GLchan (*)[4])span->color.rgba, - (CONST GLchan (*)[4]) texel, rgba ); + (CONST GLchan (*)[4]) span->color.rgba, + (CONST GLchan (*)[4]) texel, + rgbaOut ); } } } - - |