diff options
author | Brian Paul <[email protected]> | 2003-01-21 15:49:06 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-01-21 15:49:06 +0000 |
commit | 943f0c6a41aa66705ffba90a55cf75296b0bde1d (patch) | |
tree | 7a6b2f673bdf28081316ca8e1fa8f991145afda9 /src/mesa/swrast/s_texture.c | |
parent | 19ad3fee8c721f35ea3467c9ba4c84d1fd9ef10c (diff) |
GL_ATI_texture_env_combine3 extension
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 374 |
1 files changed, 293 insertions, 81 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 60091e3743e..cd86c76bd3d 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.75 2002/11/12 19:27:24 brianp Exp $ */ +/* $Id: s_texture.c,v 1.76 2003/01/21 15:49:19 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -49,7 +49,7 @@ /* * Used to compute texel locations for linear sampling. * Input: - * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER_ARB + * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER * S = texcoord in [0,1] * SIZE = width (or height or depth) of texture * Output: @@ -78,7 +78,7 @@ if (I1 >= (GLint) SIZE) \ I1 = SIZE - 1; \ } \ - else if (wrapMode == GL_CLAMP_TO_BORDER_ARB) { \ + else if (wrapMode == GL_CLAMP_TO_BORDER) { \ const GLfloat min = -1.0F / (2.0F * SIZE); \ const GLfloat max = 1.0F - min; \ if (S <= min) \ @@ -91,7 +91,7 @@ I0 = IFLOOR(U); \ I1 = I0 + 1; \ } \ - else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \ + else if (wrapMode == GL_MIRRORED_REPEAT) { \ const GLint flr = IFLOOR(S); \ if (flr & 1) \ U = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \ @@ -167,7 +167,7 @@ else \ I = IFLOOR(S * SIZE); \ } \ - else if (wrapMode == GL_CLAMP_TO_BORDER_ARB) { \ + else if (wrapMode == GL_CLAMP_TO_BORDER) { \ /* s limited to [min,max] */ \ /* i limited to [-1, size] */ \ const GLfloat min = -1.0F / (2.0F * SIZE); \ @@ -179,7 +179,7 @@ else \ I = IFLOOR(S * SIZE); \ } \ - else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \ + else if (wrapMode == GL_MIRRORED_REPEAT) { \ const GLfloat min = 1.0F / (2.0F * SIZE); \ const GLfloat max = 1.0F - min; \ const GLint flr = IFLOOR(S); \ @@ -465,7 +465,7 @@ sample_1d_nearest(GLcontext *ctx, i += img->Border; if (i < 0 || i >= (GLint) img->Width) { - /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ + /* Need this test for GL_CLAMP_TO_BORDER mode */ COPY_CHAN4(rgba, tObj->_BorderChan); } else { @@ -794,7 +794,7 @@ sample_2d_nearest(GLcontext *ctx, j += img->Border; if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) { - /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ + /* Need this test for GL_CLAMP_TO_BORDER mode */ COPY_CHAN4(rgba, tObj->_BorderChan); } else { @@ -1382,7 +1382,7 @@ sample_3d_nearest(GLcontext *ctx, if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height || k < 0 || k >= (GLint) img->Depth) { - /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ + /* Need this test for GL_CLAMP_TO_BORDER mode */ COPY_CHAN4(rgba, tObj->_BorderChan); } else { @@ -2089,10 +2089,10 @@ sample_nearest_rect(GLcontext *ctx, GLuint texUnit, ASSERT(tObj->WrapS == GL_CLAMP || tObj->WrapS == GL_CLAMP_TO_EDGE || - tObj->WrapS == GL_CLAMP_TO_BORDER_ARB); + tObj->WrapS == GL_CLAMP_TO_BORDER); ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || - tObj->WrapT == GL_CLAMP_TO_BORDER_ARB); + tObj->WrapT == GL_CLAMP_TO_BORDER); ASSERT(img->Format != GL_COLOR_INDEX); /* XXX move Wrap mode tests outside of loops for common cases */ @@ -2144,10 +2144,10 @@ sample_linear_rect(GLcontext *ctx, GLuint texUnit, ASSERT(tObj->WrapS == GL_CLAMP || tObj->WrapS == GL_CLAMP_TO_EDGE || - tObj->WrapS == GL_CLAMP_TO_BORDER_ARB); + tObj->WrapS == GL_CLAMP_TO_BORDER); ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || - tObj->WrapT == GL_CLAMP_TO_BORDER_ARB); + tObj->WrapT == GL_CLAMP_TO_BORDER); ASSERT(img->Format != GL_COLOR_INDEX); /* XXX lots of opportunity for optimization in this loop */ @@ -2736,7 +2736,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit, swrast->TextureSample[texUnit] = sample_nearest_3d; } break; - case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP: if (needLambda) { swrast->TextureSample[texUnit] = sample_lambda_cube; } @@ -2773,14 +2773,16 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit, /** * Do texture application for GL_ARB/EXT_texture_env_combine. - * Input: - * ctx - rendering context - * textureUnit - the texture unit to apply - * n - number of fragments to process (span width) - * primary_rgba - incoming fragment color array - * texelBuffer - pointer to texel colors for all texture units - * Input/Output: - * rgba - incoming colors, which get modified here + * This function also supports GL_{EXT,ARB}_texture_env_dot3 and + * GL_ATI_texture_env_combine3 + * + * \param ctx rendering context + * \param textureUnit the texture unit to apply + * \param n number of fragments to process (span width) + * \param primary_rgba incoming fragment color array + * \param texelBuffer pointer to texel colors for all texture units + * + * \param rgba incoming colors, which get modified here */ static INLINE void texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, @@ -2796,10 +2798,16 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, #if CHAN_TYPE == GL_FLOAT const GLchan RGBmult = (GLfloat) (1 << RGBshift); const GLchan Amult = (GLfloat) (1 << Ashift); + static const GLchan one[4] = { 1.0, 1.0, 1.0, 1.0 }; + static const GLchan zero[4] = { 0.0, 0.0, 0.0, 0.0 }; #else const GLint half = (CHAN_MAX + 1) / 2; + static const GLchan one[4] = { CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX }; + static const GLchan zero[4] = { 0, 0, 0, 0 }; #endif GLuint i, j; + GLuint numColorArgs; + GLuint numAlphaArgs; /* GLchan ccolor[3][4]; */ DEFMNARRAY(GLchan, ccolor, 3, 3 * MAX_WIDTH, 4); /* mac 32k limitation */ @@ -2823,54 +2831,70 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, /* * Do operand setup for up to 3 operands. Loop over the terms. */ - for (j = 0; j < 3; j++) { - const GLenum srcA = textureUnit->CombineSourceA[j]; + switch (textureUnit->CombineModeRGB) { + case GL_REPLACE: + numColorArgs = 1; + break; + case GL_MODULATE: + case GL_ADD: + case GL_ADD_SIGNED: + case GL_SUBTRACT: + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + numColorArgs = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + numColorArgs = 3; + break; + default: + numColorArgs = 0; + ASSERT(0); + break; + } + + switch (textureUnit->CombineModeA) { + case GL_REPLACE: + numAlphaArgs = 1; + break; + case GL_MODULATE: + case GL_ADD: + case GL_ADD_SIGNED: + case GL_SUBTRACT: + numAlphaArgs = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + numAlphaArgs = 3; + break; + default: + numAlphaArgs = 0; + ASSERT(0); + break; + } + + for (j = 0; j < numColorArgs; j++) { const GLenum srcRGB = textureUnit->CombineSourceRGB[j]; - switch (srcA) { - case GL_TEXTURE: - argA[j] = (const GLchan (*)[4]) - (texelBuffer + unit * (n * 4 * sizeof(GLchan))); - break; - case GL_PRIMARY_COLOR_EXT: - argA[j] = primary_rgba; - break; - case GL_PREVIOUS_EXT: - argA[j] = (const GLchan (*)[4]) rgba; - break; - case GL_CONSTANT_EXT: - { - GLchan alpha, (*c)[4] = ccolor[j]; - UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]); - for (i = 0; i < n; i++) - c[i][ACOMP] = alpha; - argA[j] = (const GLchan (*)[4]) ccolor[j]; - } - break; - default: - /* ARB_texture_env_crossbar source */ - { - const GLuint srcUnit = srcA - GL_TEXTURE0_ARB; - ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) - return; - argA[j] = (const GLchan (*)[4]) - (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan))); - } - } switch (srcRGB) { case GL_TEXTURE: argRGB[j] = (const GLchan (*)[4]) (texelBuffer + unit * (n * 4 * sizeof(GLchan))); break; - case GL_PRIMARY_COLOR_EXT: + case GL_PRIMARY_COLOR: argRGB[j] = primary_rgba; break; - case GL_PREVIOUS_EXT: + case GL_PREVIOUS: argRGB[j] = (const GLchan (*)[4]) rgba; break; - case GL_CONSTANT_EXT: + case GL_CONSTANT: { GLchan (*c)[4] = ccolor[j]; GLchan red, green, blue, alpha; @@ -2887,10 +2911,18 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, argRGB[j] = (const GLchan (*)[4]) ccolor[j]; } break; + /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources. + */ + case GL_ZERO: + argRGB[j] = & zero; + break; + case GL_ONE: + argRGB[j] = & one; + break; default: /* ARB_texture_env_crossbar source */ { - const GLuint srcUnit = srcRGB - GL_TEXTURE0_ARB; + const GLuint srcUnit = srcRGB - GL_TEXTURE0; ASSERT(srcUnit < ctx->Const.MaxTextureUnits); if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) return; @@ -2929,6 +2961,51 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } } + } + + + for (j = 0; j < numAlphaArgs; j++) { + const GLenum srcA = textureUnit->CombineSourceA[j]; + + switch (srcA) { + case GL_TEXTURE: + argA[j] = (const GLchan (*)[4]) + (texelBuffer + unit * (n * 4 * sizeof(GLchan))); + break; + case GL_PRIMARY_COLOR: + argA[j] = primary_rgba; + break; + case GL_PREVIOUS: + argA[j] = (const GLchan (*)[4]) rgba; + break; + case GL_CONSTANT: + { + GLchan alpha, (*c)[4] = ccolor[j]; + UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]); + for (i = 0; i < n; i++) + c[i][ACOMP] = alpha; + argA[j] = (const GLchan (*)[4]) ccolor[j]; + } + break; + /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources. + */ + case GL_ZERO: + argA[j] = & zero; + break; + case GL_ONE: + argA[j] = & one; + break; + default: + /* ARB_texture_env_crossbar source */ + { + const GLuint srcUnit = srcA - GL_TEXTURE0; + ASSERT(srcUnit < ctx->Const.MaxTextureUnits); + if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) + return; + argA[j] = (const GLchan (*)[4]) + (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan))); + } + } if (textureUnit->CombineOperandA[j] == GL_ONE_MINUS_SRC_ALPHA) { const GLchan (*src)[4] = argA[j]; @@ -2938,17 +3015,6 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, dst[i][ACOMP] = CHAN_MAX - src[i][ACOMP]; } } - - if (textureUnit->CombineModeRGB == GL_REPLACE && - textureUnit->CombineModeA == GL_REPLACE) { - break; /* done, we need only arg0 */ - } - - if (j == 1 && - textureUnit->CombineModeRGB != GL_INTERPOLATE_EXT && - textureUnit->CombineModeA != GL_INTERPOLATE_EXT) { - break; /* arg0 and arg1 are done. we don't need arg2. */ - } } /* @@ -3026,7 +3092,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; - case GL_ADD_SIGNED_EXT: + case GL_ADD_SIGNED: { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; @@ -3049,7 +3115,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; - case GL_INTERPOLATE_EXT: + case GL_INTERPOLATE: { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; @@ -3082,7 +3148,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; - case GL_SUBTRACT_ARB: + case GL_SUBTRACT: { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; @@ -3128,8 +3194,8 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; - case GL_DOT3_RGB_ARB: - case GL_DOT3_RGBA_ARB: + case GL_DOT3_RGB: + case GL_DOT3_RGBA: { /* DO scale the result by 1 2 or 4 */ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; @@ -3155,6 +3221,93 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; + case GL_MODULATE_ADD_ATI: + { + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2]; +#if CHAN_TYPE != GL_FLOAT + const GLint shift = CHAN_BITS - RGBshift; +#endif + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP]) * RGBmult; + rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP]) * RGBmult; + rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP]) * RGBmult; +#else + GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP]) + + ((GLuint) arg1[i][RCOMP] << CHAN_BITS)) >> shift; + GLuint g = (PROD(arg0[i][GCOMP], arg2[i][GCOMP]) + + ((GLuint) arg1[i][GCOMP] << CHAN_BITS)) >> shift; + GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP]) + + ((GLuint) arg1[i][BCOMP] << CHAN_BITS)) >> shift; + rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); + rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); + rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); +#endif + } + } + break; + case GL_MODULATE_SIGNED_ADD_ATI: + { + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2]; +#if CHAN_TYPE != GL_FLOAT + const GLint shift = CHAN_BITS - RGBshift; +#endif + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP] - 0.5) * RGBmult; + rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP] - 0.5) * RGBmult; + rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP] - 0.5) * RGBmult; +#else + GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP]) + + (((GLint) arg1[i][RCOMP] - half) << CHAN_BITS)) + >> shift; + GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP]) + + (((GLint) arg1[i][GCOMP] - half) << CHAN_BITS)) + >> shift; + GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP]) + + (((GLint) arg1[i][BCOMP] - half) << CHAN_BITS)) + >> shift; + rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX); + rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX); + rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX); +#endif + } + } + break; + case GL_MODULATE_SUBTRACT_ATI: + { + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2]; +#if CHAN_TYPE != GL_FLOAT + const GLint shift = CHAN_BITS - RGBshift; +#endif + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - arg1[i][RCOMP]) * RGBmult; + rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - arg1[i][GCOMP]) * RGBmult; + rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - arg1[i][BCOMP]) * RGBmult; +#else + GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP]) + - ((GLint) arg1[i][RCOMP] << CHAN_BITS)) + >> shift; + GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP]) + - ((GLint) arg1[i][GCOMP] << CHAN_BITS)) + >> shift; + GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP]) + - ((GLint) arg1[i][BCOMP] << CHAN_BITS)) + >> shift; + rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX); + rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX); + rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX); +#endif + } + } + break; default: _mesa_problem(ctx, "invalid combine mode"); } @@ -3211,7 +3364,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; - case GL_ADD_SIGNED_EXT: + case GL_ADD_SIGNED: { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; @@ -3226,7 +3379,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; - case GL_INTERPOLATE_EXT: + case GL_INTERPOLATE: { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; @@ -3248,7 +3401,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; - case GL_SUBTRACT_ARB: + case GL_SUBTRACT: { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; @@ -3262,7 +3415,66 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } } break; - + case GL_MODULATE_ADD_ATI: + { + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2]; +#if CHAN_TYPE != GL_FLOAT + const GLint shift = CHAN_BITS - Ashift; +#endif + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP]) * Amult; +#else + GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP]) + + ((GLuint) arg1[i][ACOMP] << CHAN_BITS)) + >> shift; + rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); +#endif + } + } + break; + case GL_MODULATE_SIGNED_ADD_ATI: + { + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2]; +#if CHAN_TYPE != GL_FLOAT + const GLint shift = CHAN_BITS - Ashift; +#endif + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP] - 0.5F) * Amult; +#else + GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP]) + + (((GLint) arg1[i][ACOMP] - half) << CHAN_BITS)) + >> shift; + rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); +#endif + } + } + break; + case GL_MODULATE_SUBTRACT_ATI: + { + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2]; +#if CHAN_TYPE != GL_FLOAT + const GLint shift = CHAN_BITS - Ashift; +#endif + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - arg1[i][ACOMP]) * Amult; +#else + GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP]) + - ((GLint) arg1[i][ACOMP] << CHAN_BITS)) + >> shift; + rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); +#endif + } + } + break; default: _mesa_problem(ctx, "invalid combine mode"); } @@ -3273,7 +3485,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, * GL_DOT3. */ if (textureUnit->CombineModeRGB == GL_DOT3_RGBA_EXT || - textureUnit->CombineModeRGB == GL_DOT3_RGBA_ARB) { + textureUnit->CombineModeRGB == GL_DOT3_RGBA) { for (i = 0; i < n; i++) { rgba[i][ACOMP] = rgba[i][RCOMP]; } @@ -3715,7 +3927,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span ) for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->EnvMode == GL_COMBINE_EXT) { + if (texUnit->EnvMode == GL_COMBINE) { /* GL_ARB/EXT_texture_env_combine */ texture_combine( ctx, unit, span->end, (CONST GLchan (*)[4]) primary_rgba, |