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authorEric Anholt <[email protected]>2011-11-04 15:28:58 -0700
committerEric Anholt <[email protected]>2011-11-22 13:58:37 -0800
commit250a9c8e7eabd38e38f39898b117f26533609d07 (patch)
tree39fe413700b02c7b4a2563b1d7f7348553f4b450 /src/mesa/swrast/s_texture.c
parent034e63b9f8ee23cfac769b1a2c431bdd2307a6c4 (diff)
mesa: Don't report types for 0-sized components of textures.
The GL_TEXTURE_WHATEVER_SIZE entrypoints were checking if the specified base type of the texture allowed that channel to be present before reporting the size of the channel, so that GL_RGB didn't end up with an alpha size if the hardware driver had to store it that way. The GL_TEXTURE_WHATEVER_TYPE entrypoints weren't checking it, so you would end up with strange responses from the GL involving 0-bit floating-point alpha components in GL_RGB32F, even though it says GL_NONE as expected for other 0-sized channels. Make _TYPE check _BaseFormat the same as _SIZE, which results in fixing most of the GL_RGB* testcases of gl-3.0-required-sized-formats pass on i965. v2: Add a default case with a warning (suggestion by Brian Paul) Reviewed-by: Brian Paul <[email protected]> (v1)
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
0 files changed, 0 insertions, 0 deletions