diff options
author | Gareth Hughes <[email protected]> | 2001-03-28 20:40:51 +0000 |
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committer | Gareth Hughes <[email protected]> | 2001-03-28 20:40:51 +0000 |
commit | 38f28665bf9fb5b2464738ca5074848ec2777ae1 (patch) | |
tree | d7df29f52814f6cd466b3ad9c3252c744ee5071c /src/mesa/swrast/s_texstore.c | |
parent | 53933fe9dbfae168dce0688b406810462a6d577b (diff) |
More texture format updates. Drivers now need only plug an appropriate
format into texImage->TexFormat, the rest is handled by core Mesa.
Diffstat (limited to 'src/mesa/swrast/s_texstore.c')
-rw-r--r-- | src/mesa/swrast/s_texstore.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c index 5fd91ab6491..92afecf91db 100644 --- a/src/mesa/swrast/s_texstore.c +++ b/src/mesa/swrast/s_texstore.c @@ -1,4 +1,4 @@ -/* $Id: s_texstore.c,v 1.1 2001/03/19 02:28:59 keithw Exp $ */ +/* $Id: s_texstore.c,v 1.2 2001/03/28 20:40:52 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -266,30 +266,31 @@ _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, ASSERT(ctx->Driver.TexImage1D); - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, 1); + if (texImage->Format != GL_DEPTH_COMPONENT) { + /* read RGBA image from framebuffer */ + GLchan *image = read_color_image(ctx, x, y, width, 1); if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D"); + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" ); return; } - /* call glTexImage1D to redefine the texture */ + /* now call glTexSubImage1D to do the real work */ (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, - GL_DEPTH_COMPONENT, GL_FLOAT, image, + GL_RGBA, CHAN_TYPE, image, &_mesa_native_packing, texObj, texImage); FREE(image); } else { - GLchan *image = read_color_image(ctx, x, y, width, 1); + /* read depth image from framebuffer */ + GLfloat *image = read_depth_image(ctx, x, y, width, 1); if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" ); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D"); return; } - /* now call glTexSubImage1D to do the real work */ + /* call glTexSubImage1D to redefine the texture */ (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, - GL_RGBA, CHAN_TYPE, image, + GL_DEPTH_COMPONENT, GL_FLOAT, image, &_mesa_native_packing, texObj, texImage); FREE(image); } @@ -317,33 +318,33 @@ _swrast_copy_texsubimage2d( GLcontext *ctx, ASSERT(ctx->Driver.TexImage2D); - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, height); + if (texImage->Format != GL_DEPTH_COMPONENT) { + /* read RGBA image from framebuffer */ + GLchan *image = read_color_image(ctx, x, y, width, height); if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D"); + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); return; } - /* call glTexImage1D to redefine the texture */ + /* now call glTexSubImage2D to do the real work */ (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset, width, height, - GL_DEPTH_COMPONENT, GL_FLOAT, image, + GL_RGBA, CHAN_TYPE, image, &_mesa_native_packing, texObj, texImage); FREE(image); } else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, height); + /* read depth image from framebuffer */ + GLfloat *image = read_depth_image(ctx, x, y, width, height); if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D"); return; } - /* now call glTexSubImage2D to do the real work */ + /* call glTexImage1D to redefine the texture */ (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset, width, height, - GL_RGBA, CHAN_TYPE, image, + GL_DEPTH_COMPONENT, GL_FLOAT, image, &_mesa_native_packing, texObj, texImage); FREE(image); } @@ -371,35 +372,34 @@ _swrast_copy_texsubimage3d( GLcontext *ctx, ASSERT(ctx->Driver.TexImage3D); - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, height); + if (texImage->Format != GL_DEPTH_COMPONENT) { + /* read RGBA image from framebuffer */ + GLchan *image = read_color_image(ctx, x, y, width, height); if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D"); + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" ); return; } - /* call glTexImage1D to redefine the texture */ + /* now call glTexSubImage3D to do the real work */ (*ctx->Driver.TexSubImage3D)(ctx, target, level, xoffset, yoffset, zoffset, width, height, 1, - GL_DEPTH_COMPONENT, GL_FLOAT, image, + GL_RGBA, CHAN_TYPE, image, &_mesa_native_packing, texObj, texImage); FREE(image); } else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, height); + /* read depth image from framebuffer */ + GLfloat *image = read_depth_image(ctx, x, y, width, height); if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" ); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D"); return; } - /* now call glTexSubImage3D to do the real work */ + /* call glTexImage1D to redefine the texture */ (*ctx->Driver.TexSubImage3D)(ctx, target, level, xoffset, yoffset, zoffset, width, height, 1, - GL_RGBA, CHAN_TYPE, image, + GL_DEPTH_COMPONENT, GL_FLOAT, image, &_mesa_native_packing, texObj, texImage); FREE(image); } } - |