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authorBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
committerBrian Paul <[email protected]>2005-11-16 04:09:26 +0000
commit1a5f1bdb428ea3ded1e77796590014f89fe78f77 (patch)
treef0acd33352c709acb37c8b279a3251d3c46ebace /src/mesa/swrast/s_texstore.c
parent909e8a7abbce61de467e059d9be57a1f32a3d344 (diff)
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
Diffstat (limited to 'src/mesa/swrast/s_texstore.c')
-rw-r--r--src/mesa/swrast/s_texstore.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c
index ff1f9d9992d..a3e695549eb 100644
--- a/src/mesa/swrast/s_texstore.c
+++ b/src/mesa/swrast/s_texstore.c
@@ -94,8 +94,7 @@ static GLfloat *
read_depth_image( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
- struct gl_renderbuffer *rb
- = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_DepthBuffer;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLfloat *image, *dst;
GLint i;
@@ -125,10 +124,8 @@ static GLuint *
read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height)
{
- struct gl_renderbuffer *depthRb
- = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- struct gl_renderbuffer *stencilRb
- = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ struct gl_renderbuffer *depthRb = ctx->ReadBuffer->_DepthBuffer;
+ struct gl_renderbuffer *stencilRb = ctx->ReadBuffer->_StencilBuffer;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint *image, *dst;
GLint i;