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authorBrian Paul <[email protected]>2005-10-04 14:49:30 +0000
committerBrian Paul <[email protected]>2005-10-04 14:49:30 +0000
commit14c38b8f4f1f3ffaf955fb4de4cb36a5f10d2bb2 (patch)
tree6f5ae0ec4161ebbe2faa165fe381a00c93ba6439 /src/mesa/swrast/s_texstore.c
parenteb063cfa386ccf64e01be2fc6e6a44f702d19da5 (diff)
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
operations.
Diffstat (limited to 'src/mesa/swrast/s_texstore.c')
-rw-r--r--src/mesa/swrast/s_texstore.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c
index fce20011d2a..c0da83eb9fe 100644
--- a/src/mesa/swrast/s_texstore.c
+++ b/src/mesa/swrast/s_texstore.c
@@ -164,13 +164,13 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y,
}
/* put depth values into bits 0xffffff00 */
- if (depthRb->DepthBits == 24) {
+ if (ctx->ReadBuffer->Visual.depthBits == 24) {
GLint j;
for (j = 0; j < width * height; j++) {
image[j] <<= 8;
}
}
- else if (depthRb->DepthBits == 16) {
+ else if (ctx->ReadBuffer->Visual.depthBits == 16) {
GLint j;
for (j = 0; j < width * height; j++) {
image[j] = (image[j] << 16) | (image[j] & 0xff00);
@@ -178,8 +178,8 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y,
}
else {
/* this handles arbitrary depthBits >= 12 */
- GLint lShift = 32 - depthRb->DepthBits;
- GLint rShift = depthRb->DepthBits;
+ const GLint rShift = ctx->ReadBuffer->Visual.depthBits;
+ const GLint lShift = 32 - rShift;
GLint j;
for (j = 0; j < width * height; j++) {
GLuint z = (image[j] << lShift);