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author | Brian Paul <[email protected]> | 2012-06-08 14:26:53 -0600 |
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committer | Brian Paul <[email protected]> | 2012-06-14 14:37:31 -0600 |
commit | f677954e07c6c1fd59b13622a7420c97d68a6029 (patch) | |
tree | b3640d209c5d07d24bce09c0d68b60992651ed9a /src/mesa/swrast/s_texrender.c | |
parent | 8031aa134ebcdcaad3c7b1d10f41c1f033382d30 (diff) |
st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) color output
When drawing a depth image the fragment shader also needs to emit the
current raster color.
The new piglit drawpix-z test exercises this.
NOTE: This is a candiate for the 8.0 branch.
Diffstat (limited to 'src/mesa/swrast/s_texrender.c')
0 files changed, 0 insertions, 0 deletions