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authorEric Anholt <[email protected]>2013-04-22 11:04:21 -0700
committerEric Anholt <[email protected]>2013-05-06 14:34:14 -0700
commit77a405dba7f70f8a47655e90774a5ecf5c88a6ed (patch)
tree0d0144210074d3ccfbe397ee3bb97f8afc77a391 /src/mesa/swrast/s_texrender.c
parent5b190d19d326369a5c43fbdd1f19d9c8d112da40 (diff)
mesa: Make Mesa core set up wrapped texture renderbuffer state.
Everyone was doing effectively the same thing, except for some funky code reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of using the texture's _BaseFormat. swrast's sRGB handling is left in place, though it should be done by using _mesa_get_render_format() at render time instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB). Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texrender.c')
-rw-r--r--src/mesa/swrast/s_texrender.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c
index f56a0d5bc10..00b3ca55ac0 100644
--- a/src/mesa/swrast/s_texrender.c
+++ b/src/mesa/swrast/s_texrender.c
@@ -50,11 +50,6 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
zOffset = att->Zoffset;
}
- rb->Width = swImage->Base.Width;
- rb->Height = swImage->Base.Height;
- rb->InternalFormat = swImage->Base.InternalFormat;
- rb->_BaseFormat = _mesa_get_format_base_format(format);
-
/* Want to store linear values, not sRGB */
rb->Format = _mesa_get_srgb_format_linear(format);