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authorBrian Paul <[email protected]>2011-10-23 10:44:47 -0600
committerBrian Paul <[email protected]>2011-10-23 10:44:47 -0600
commit68da4b50e9b6aa72a9b155f650952620063e1b94 (patch)
tree369f3d98b315e6a000f3d45ad96b006aebc310e0 /src/mesa/swrast/s_texrender.c
parent66681b4c8cb1ef16f42c1591298cb30c83bca09b (diff)
mesa: add swrast_texture_image::Buffer
In the past, swrast_texture_image::Data has been overloaded. It could either point to malloc'd memory storing texture data, or it could point to a current mapping of GPU memory. Now, Buffer always points to malloc'd memory (if we're not using GPU memory) and Data always points to mapped memory. The next step would be to rename Data -> Map. This change also involves adding swrast functions for mapping textures and renderbuffers prior to rendering to setup the Data pointer. Plus, corresponding functions to unmap texures and renderbuffers. This is very much like similar code in the dri drivers.
Diffstat (limited to 'src/mesa/swrast/s_texrender.c')
-rw-r--r--src/mesa/swrast/s_texrender.c31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c
index caa17f983e3..e2b921512f2 100644
--- a/src/mesa/swrast/s_texrender.c
+++ b/src/mesa/swrast/s_texrender.c
@@ -31,6 +31,15 @@ struct texture_renderbuffer
};
+/** cast wrapper */
+static inline struct texture_renderbuffer *
+texture_renderbuffer(struct gl_renderbuffer *rb)
+{
+ return (struct texture_renderbuffer *) rb;
+}
+
+
+
/**
* Get row of values from the renderbuffer that wraps a texture image.
*/
@@ -38,8 +47,7 @@ static void
texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, void *values)
{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
+ struct texture_renderbuffer *trb = texture_renderbuffer(rb);
const GLint z = trb->Zoffset;
GLuint i;
@@ -107,8 +115,7 @@ static void
texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
+ struct texture_renderbuffer *trb = texture_renderbuffer(rb);
const GLint z = trb->Zoffset;
GLuint i;
@@ -174,8 +181,7 @@ static void
texture_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
+ struct texture_renderbuffer *trb = texture_renderbuffer(rb);
const GLint z = trb->Zoffset;
GLuint i;
@@ -236,8 +242,7 @@ static void
texture_put_row_rgb(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
+ struct texture_renderbuffer *trb = texture_renderbuffer(rb);
const GLint z = trb->Zoffset;
GLuint i;
@@ -296,8 +301,7 @@ static void
texture_put_mono_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *value, const GLubyte *mask)
{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
+ struct texture_renderbuffer *trb = texture_renderbuffer(rb);
const GLint z = trb->Zoffset;
GLuint i;
@@ -356,8 +360,7 @@ texture_put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
const GLint x[], const GLint y[], const void *values,
const GLubyte *mask)
{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
+ struct texture_renderbuffer *trb = texture_renderbuffer(rb);
const GLint z = trb->Zoffset;
GLuint i;
@@ -415,8 +418,7 @@ texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
const void *value, const GLubyte *mask)
{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
+ struct texture_renderbuffer *trb = texture_renderbuffer(rb);
const GLint z = trb->Zoffset;
GLuint i;
@@ -610,7 +612,6 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
trb->Base.DataType = CHAN_TYPE;
trb->Base._BaseFormat = GL_RGBA;
}
- trb->Base.Data = trb->TexImage->Data;
}