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authorEric Anholt <[email protected]>2013-05-10 11:51:01 -0700
committerEric Anholt <[email protected]>2013-05-17 13:04:05 -0700
commite98c39c109f9b38d6bb97e3890382fdf66c25176 (patch)
tree3f51aa191af6052243787b0b10e1a4d581a64583 /src/mesa/swrast/s_texrender.c
parent7b085d1bfa7630571e04a7d630765d3e5ed63e25 (diff)
mesa: Track the TexImage being rendered to in the gl_renderbuffer.
We keep having to pass the attachments around with our gl_renderbuffers because that's the only way to find what the gl_renderbuffer actually refers to. This is a step toward removing that (though drivers still need the Zoffset as well). Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texrender.c')
-rw-r--r--src/mesa/swrast/s_texrender.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c
index 00b3ca55ac0..643f2bc2c24 100644
--- a/src/mesa/swrast/s_texrender.c
+++ b/src/mesa/swrast/s_texrender.c
@@ -38,7 +38,7 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
(void) ctx;
- swImage = swrast_texture_image(_mesa_get_attachment_teximage(att));
+ swImage = swrast_texture_image(rb->TexImage);
assert(swImage);
format = swImage->Base.TexFormat;