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authorBrian Paul <[email protected]>2011-09-17 14:50:48 -0600
committerBrian Paul <[email protected]>2011-09-17 14:57:40 -0600
commita1661dc8957a35899d653e9fffd97f166c56be56 (patch)
tree0662287501323357f391c31dae72a01edd824ec3 /src/mesa/swrast/s_texrender.c
parent20177a620ef123ae7cdbc7252fd41a48f5b76acc (diff)
mesa: move gl_texture_image::FetchTexel fields to swrast
This also involves passing swrast_texture_image instead of gl_texture_image into all the fetch functions.
Diffstat (limited to 'src/mesa/swrast/s_texrender.c')
-rw-r--r--src/mesa/swrast/s_texrender.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c
index b32b9e1d532..64395287584 100644
--- a/src/mesa/swrast/s_texrender.c
+++ b/src/mesa/swrast/s_texrender.c
@@ -6,6 +6,7 @@
#include "main/teximage.h"
#include "main/renderbuffer.h"
#include "swrast/swrast.h"
+#include "swrast/s_context.h"
#include "swrast/s_texfetch.h"
@@ -20,7 +21,7 @@
struct texture_renderbuffer
{
struct gl_renderbuffer Base; /**< Base class object */
- struct gl_texture_image *TexImage;
+ struct swrast_texture_image *TexImage;
StoreTexelFunc Store;
FetchTexelFuncF Fetchf;
GLint Yoffset; /**< Layer for 1D array textures. */
@@ -42,8 +43,8 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
const GLint z = trb->Zoffset;
GLuint i;
- ASSERT(trb->TexImage->Width == rb->Width);
- ASSERT(trb->TexImage->Height == rb->Height);
+ ASSERT(trb->TexImage->Base.Width == rb->Width);
+ ASSERT(trb->TexImage->Base.Height == rb->Height);
y += trb->Yoffset;
@@ -468,7 +469,7 @@ texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
static void
-store_nop(struct gl_texture_image *texImage,
+store_nop(struct swrast_texture_image *texImage,
GLint col, GLint row, GLint img,
const void *texel)
{
@@ -534,17 +535,17 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
(void) ctx;
ASSERT(trb);
- trb->TexImage = _mesa_get_attachment_teximage(att);
+ trb->TexImage = swrast_texture_image(_mesa_get_attachment_teximage(att));
ASSERT(trb->TexImage);
- trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat);
+ trb->Store = _mesa_get_texel_store_func(trb->TexImage->Base.TexFormat);
if (!trb->Store) {
/* we'll never draw into some textures (compressed formats) */
trb->Store = store_nop;
}
if (!trb->TexImage->FetchTexelf) {
- _mesa_update_fetch_functions(trb->TexImage->TexObject);
+ _mesa_update_fetch_functions(trb->TexImage->Base.TexObject);
}
trb->Fetchf = trb->TexImage->FetchTexelf;
assert(trb->Fetchf);
@@ -558,13 +559,13 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
trb->Zoffset = att->Zoffset;
}
- trb->Base.Width = trb->TexImage->Width;
- trb->Base.Height = trb->TexImage->Height;
- trb->Base.InternalFormat = trb->TexImage->InternalFormat;
- trb->Base.Format = trb->TexImage->TexFormat;
+ trb->Base.Width = trb->TexImage->Base.Width;
+ trb->Base.Height = trb->TexImage->Base.Height;
+ trb->Base.InternalFormat = trb->TexImage->Base.InternalFormat;
+ trb->Base.Format = trb->TexImage->Base.TexFormat;
/* XXX may need more special cases here */
- switch (trb->TexImage->TexFormat) {
+ switch (trb->TexImage->Base.TexFormat) {
case MESA_FORMAT_Z24_S8:
trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
trb->Base._BaseFormat = GL_DEPTH_STENCIL;
@@ -609,7 +610,7 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
trb->Base.DataType = CHAN_TYPE;
trb->Base._BaseFormat = GL_RGBA;
}
- trb->Base.Data = trb->TexImage->Data;
+ trb->Base.Data = trb->TexImage->Base.Data;
}