diff options
author | Brian Paul <[email protected]> | 2014-04-05 09:53:01 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-04-07 09:21:27 -0600 |
commit | 56db16fb5b26103512b4573ea7dda893d0b89d13 (patch) | |
tree | 9dc04d62369f08d0f4a1226cec54792f95518e9d /src/mesa/swrast/s_texfetch_tmp.h | |
parent | d41fe0aec287429ab76a2d646c68c35b8d1c687c (diff) |
swrast: rename texture fetch functions (pt. 7)
sed commands:
s/f_z24_s8/S8_UINT_Z24_UNORM/g
s/f_s8_z24/Z24_UNORM_S8_UINT/g
s/f_z16/Z_UNORM16/g
s/f_z32/Z_UNORM32/g
s/z32f_x24s8/Z32_FLOAT_S8X24_UINT/g
s/f_ycbcr_rev/YCBCR_REV/g
s/f_ycbcr/YCBCR/g
s/dudv8/DUDV8/g
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texfetch_tmp.h')
-rw-r--r-- | src/mesa/swrast/s_texfetch_tmp.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h index af2815ea6d4..849f061dbc9 100644 --- a/src/mesa/swrast/s_texfetch_tmp.h +++ b/src/mesa/swrast/s_texfetch_tmp.h @@ -75,7 +75,7 @@ * returning 1 GLfloat. * Note: no GLchan version of this function. */ -static void FETCH(f_z32)( const struct swrast_texture_image *texImage, +static void FETCH(Z_UNORM32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -89,7 +89,7 @@ static void FETCH(f_z32)( const struct swrast_texture_image *texImage, * returning 1 GLfloat. * Note: no GLchan version of this function. */ -static void FETCH(f_z16)(const struct swrast_texture_image *texImage, +static void FETCH(Z_UNORM16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); @@ -1166,7 +1166,7 @@ FETCH(rgba_uint32)(const struct swrast_texture_image *texImage, /* this format by definition produces 0,0,0,1 as rgba values, however we'll return the dudv values as rg and fix up elsewhere */ -static void FETCH(dudv8)(const struct swrast_texture_image *texImage, +static void FETCH(DUDV8)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); @@ -1498,7 +1498,7 @@ FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. * We convert YCbCr to RGB here. */ -static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage, +static void FETCH(YCBCR)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ @@ -1528,7 +1528,7 @@ static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats. * We convert YCbCr to RGB here. */ -static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage, +static void FETCH(YCBCR_REV)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ @@ -1555,7 +1555,7 @@ static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage, /* MESA_TEXFORMAT_Z24_S8 ***************************************************/ -static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage, +static void FETCH(S8_UINT_Z24_UNORM)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* only return Z, not stencil data */ @@ -1573,7 +1573,7 @@ static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage, /* MESA_TEXFORMAT_S8_Z24 ***************************************************/ -static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage, +static void FETCH(Z24_UNORM_S8_UINT)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* only return Z, not stencil data */ @@ -1617,7 +1617,7 @@ static void FETCH(R11G11B10_FLOAT)( const struct swrast_texture_image *texImage, /* MESA_FORMAT_Z32_FLOAT_S8X24_UINT ***********************************************/ -static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage, +static void FETCH(Z32_FLOAT_S8X24_UINT)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); |