diff options
author | Chia-I Wu <[email protected]> | 2011-11-22 15:05:25 +0800 |
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committer | Chia-I Wu <[email protected]> | 2011-11-27 12:43:24 +0800 |
commit | d4fcf67a3ac78c29448000486dadc2b4b1b2a56d (patch) | |
tree | de68969c78428e72aef94a30adcd94c389bc56c4 /src/mesa/swrast/s_texfetch_tmp.h | |
parent | 6baa5f10c04641960e0bedce664d0a5cf39e8954 (diff) |
mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
MESA_FORMAT_RGBX8888_REV is one of the opaque pixel formats used on Android.
Thanks to texture-from-pixmap, drivers may actually see texture images with
this format on Android.
MESA_FORMAT_RGBX8888 is added only for completeness.
Reviewed-by: Brian Paul <[email protected]>
[olv: Move the new formats after MESA_FORMAT_ARGB8888_REV in gl_format. I
accidentally moved them to the wrong place when preparing the patch.]
Diffstat (limited to 'src/mesa/swrast/s_texfetch_tmp.h')
-rw-r--r-- | src/mesa/swrast/s_texfetch_tmp.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h index 8b7e930f905..4ee05a5ea5a 100644 --- a/src/mesa/swrast/s_texfetch_tmp.h +++ b/src/mesa/swrast/s_texfetch_tmp.h @@ -646,6 +646,54 @@ static void store_texel_argb8888_rev(struct swrast_texture_image *texImage, #endif +/* MESA_FORMAT_RGBX8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgbx8888 texture, return 4 GLfloats */ +static void FETCH(f_rgbx8888)( const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_rgbx8888(struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 0xff); +} +#endif + + +/* MESA_FORMAT_RGBX888_REV ***************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgbx8888_rev texture, return 4 GLchans */ +static void FETCH(f_rgbx8888_rev)( const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_rgbx8888_rev(struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 0xff); +} +#endif + + /* MESA_FORMAT_XRGB8888 ******************************************************/ /* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ |