diff options
author | Ian Romanick <[email protected]> | 2014-11-11 11:28:28 +0000 |
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committer | Kenneth Graunke <[email protected]> | 2015-01-14 17:09:50 -0800 |
commit | a4aeb534ea8a21770b28cdf1f66cff4afe123009 (patch) | |
tree | e053360c82660e86c92d46ae6dba35d7c3799d3f /src/mesa/swrast/s_texfetch_tmp.h | |
parent | d6c6b186cf308fb0de8ee4f35a5ec5570cfa989b (diff) |
mesa: Only check for a current vertex shader in core profile
This doesn't affect performance, but it feels more correct.
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:
32-bit: No difference proven at 95.0% confidence (n=120)
64-bit: No difference proven at 95.0% confidence (n=120)
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texfetch_tmp.h')
0 files changed, 0 insertions, 0 deletions