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authorEric Anholt <[email protected]>2011-07-31 21:02:46 -0700
committerEric Anholt <[email protected]>2011-09-27 12:12:07 -0700
commit019c9ee2204723a9a041316e055e0602e514cad4 (patch)
treed24f5edcabd3ceef0f37b6975c7c9db641961c40 /src/mesa/swrast/s_texfetch_tmp.h
parentce62473408f884c876ee535f5f48cfe70dacb1ef (diff)
intel: Drop our custom glGetTexImage() code.
The mesa core code uses MapTextureImage() like we need now. v2: Drop mapping around _mesa_generate_mipmap for compressed, since the whole path ends up going through MapTextureImage(), and the meta decompression code ended up causing us to lose track of the region that was originally mapped and assertion fail.
Diffstat (limited to 'src/mesa/swrast/s_texfetch_tmp.h')
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