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author | Eric Anholt <[email protected]> | 2011-07-31 21:02:46 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-09-27 12:12:07 -0700 |
commit | 019c9ee2204723a9a041316e055e0602e514cad4 (patch) | |
tree | d24f5edcabd3ceef0f37b6975c7c9db641961c40 /src/mesa/swrast/s_texfetch_tmp.h | |
parent | ce62473408f884c876ee535f5f48cfe70dacb1ef (diff) |
intel: Drop our custom glGetTexImage() code.
The mesa core code uses MapTextureImage() like we need now.
v2: Drop mapping around _mesa_generate_mipmap for compressed, since
the whole path ends up going through MapTextureImage(), and the
meta decompression code ended up causing us to lose track of the
region that was originally mapped and assertion fail.
Diffstat (limited to 'src/mesa/swrast/s_texfetch_tmp.h')
0 files changed, 0 insertions, 0 deletions