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authorJason Ekstrand <[email protected]>2014-06-27 09:40:10 -0700
committerJason Ekstrand <[email protected]>2014-06-30 12:02:25 -0700
commit4000c0112a49c28793844f454278b50e00943173 (patch)
treed398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mesa/swrast/s_texfetch_tmp.h
parent7577cdd8300068bdf1eda426951d7141450283aa (diff)
Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
Diffstat (limited to 'src/mesa/swrast/s_texfetch_tmp.h')
-rw-r--r--src/mesa/swrast/s_texfetch_tmp.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h
index d48e39bfd42..deda59246c0 100644
--- a/src/mesa/swrast/s_texfetch_tmp.h
+++ b/src/mesa/swrast/s_texfetch_tmp.h
@@ -888,22 +888,6 @@ FETCH(RGBA_UINT32)(const struct swrast_texture_image *texImage,
}
-/**
- * This format by definition produces 0,0,0,1 as rgba values,
- * however we'll return the dudv values as rg and fix up elsewhere.
- */
-static void
-FETCH(DUDV8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
- texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
- texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
- texel[BCOMP] = 0;
- texel[ACOMP] = 0;
-}
-
-
static void
FETCH(R_SNORM8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)