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authorChia-I Wu <[email protected]>2011-11-22 15:05:25 +0800
committerChia-I Wu <[email protected]>2011-11-27 12:43:24 +0800
commitd4fcf67a3ac78c29448000486dadc2b4b1b2a56d (patch)
treede68969c78428e72aef94a30adcd94c389bc56c4 /src/mesa/swrast/s_texfetch.c
parent6baa5f10c04641960e0bedce664d0a5cf39e8954 (diff)
mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
MESA_FORMAT_RGBX8888_REV is one of the opaque pixel formats used on Android. Thanks to texture-from-pixmap, drivers may actually see texture images with this format on Android. MESA_FORMAT_RGBX8888 is added only for completeness. Reviewed-by: Brian Paul <[email protected]> [olv: Move the new formats after MESA_FORMAT_ARGB8888_REV in gl_format. I accidentally moved them to the wrong place when preparing the patch.]
Diffstat (limited to 'src/mesa/swrast/s_texfetch.c')
-rw-r--r--src/mesa/swrast/s_texfetch.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c
index a854c3efd24..bfa7da79d67 100644
--- a/src/mesa/swrast/s_texfetch.c
+++ b/src/mesa/swrast/s_texfetch.c
@@ -165,6 +165,20 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
store_texel_argb8888_rev
},
{
+ MESA_FORMAT_RGBX8888,
+ fetch_texel_1d_f_rgbx8888,
+ fetch_texel_2d_f_rgbx8888,
+ fetch_texel_3d_f_rgbx8888,
+ store_texel_rgbx8888
+ },
+ {
+ MESA_FORMAT_RGBX8888_REV,
+ fetch_texel_1d_f_rgbx8888_rev,
+ fetch_texel_2d_f_rgbx8888_rev,
+ fetch_texel_3d_f_rgbx8888_rev,
+ store_texel_rgbx8888_rev,
+ },
+ {
MESA_FORMAT_XRGB8888,
fetch_texel_1d_f_xrgb8888,
fetch_texel_2d_f_xrgb8888,