diff options
author | Brian Paul <[email protected]> | 2012-01-18 17:39:33 -0700 |
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committer | Brian Paul <[email protected]> | 2012-01-24 14:12:37 -0700 |
commit | 1caf698191fb871850311353862eb7fc927f9f9c (patch) | |
tree | 7493a01f72809316ef78d79740b1ab8b3ebe72e8 /src/mesa/swrast/s_texfetch.c | |
parent | 56d83ac4bf0267982554f25c6fdb3c1dd6e14a9c (diff) |
swrast: use Map/UnmapTextureImage() in framebuffer map/unmap code
When we're actually rendering into a texture, map the texture image
instead of the corresponding renderbuffer. Before, we just copied
a pointer from the texture image to the renderbuffer. This change
will make the code usable by hardware drivers.
Diffstat (limited to 'src/mesa/swrast/s_texfetch.c')
0 files changed, 0 insertions, 0 deletions