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author | Brian Paul <[email protected]> | 2009-08-25 17:42:47 -0600 |
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committer | Brian Paul <[email protected]> | 2009-08-25 17:46:10 -0600 |
commit | c90fca3da41785dc19948637aeaec8b61e535b1a (patch) | |
tree | 718e6deef113e5a8d001d5ea83995e9bf4064f1b /src/mesa/swrast/s_texcombine.h | |
parent | 2050baba9692600da7038dd18cbfee794caf4bf4 (diff) |
glsl: implement shader sampler validation
Shader validation should fail if there are two samplers of different types
which reference the same texture unit. For example, if a cubemap sampler
and a 2D sampler both reference texture unit 0, that's invalid.
Diffstat (limited to 'src/mesa/swrast/s_texcombine.h')
0 files changed, 0 insertions, 0 deletions