diff options
author | Pauli Nieminen <[email protected]> | 2012-06-12 21:38:56 +0300 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-08-01 15:55:51 -0700 |
commit | cbdc1d53542b3ecca0085399c4bb3b3371f94809 (patch) | |
tree | c835fd6c56f22692f8db127a882ae94e7a70d498 /src/mesa/swrast/s_texcombine.c | |
parent | 8129dabb5f5ff717bb1ca32710ca6204d5345461 (diff) |
swrast: Support sampler object for texture fetching state
swrast needs to pass sampler object into all texture fetching functions
to use correct sampling state when sampler object is bound to the unit.
The changes were made using half manual regular expression replace.
v2: Fix NULL deref in _swrast_choose_triangle(), because the _Current
values aren't set yet, so we need to look at our texObj2D. (anholt)
Signed-off-by: Pauli Nieminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 42 |
1 files changed, 23 insertions, 19 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 8fbf988b415..2a323613ea8 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -29,6 +29,7 @@ #include "main/colormac.h" #include "main/imports.h" #include "main/pixeltransfer.h" +#include "main/samplerobj.h" #include "program/prog_instruction.h" #include "s_context.h" @@ -652,7 +653,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) span->array->attribs[FRAG_ATTRIB_TEX0 + ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]; - const struct gl_texture_object *curObj = texUnit->_Current; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); GLfloat *lambda = span->array->lambda[unit]; float4_array texels = get_texel_array(swrast, unit); GLuint i; @@ -663,9 +664,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { + if (texUnit->LodBias + samp->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -674,11 +675,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->Sampler.MinLod != -1000.0 || - curObj->Sampler.MaxLod != 1000.0) { + if (samp->MinLod != -1000.0 || + samp->MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->Sampler.MinLod; - const GLfloat max = curObj->Sampler.MaxLod; + const GLfloat min = samp->MinLod; + const GLfloat max = samp->MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -688,8 +689,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); + swrast->TextureSample[unit]( ctx, samp, + ctx->Texture.Unit[unit]._Current, + span->end, texcoords, lambda, texels ); /* manipulate the span values of the bump target not sure this can work correctly even ignoring @@ -714,14 +716,15 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; const struct gl_texture_object *curObj = texUnit->_Current; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); GLfloat *lambda = span->array->lambda[unit]; float4_array texels = get_texel_array(swrast, unit); /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { + if (texUnit->LodBias + samp->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -730,11 +733,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->Sampler.MinLod != -1000.0 || - curObj->Sampler.MaxLod != 1000.0) { + if (samp->MinLod != -1000.0 || + samp->MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->Sampler.MinLod; - const GLfloat max = curObj->Sampler.MaxLod; + const GLfloat min = samp->MinLod; + const GLfloat max = samp->MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -742,8 +745,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } } - else if (curObj->Sampler.MaxAnisotropy > 1.0 && - curObj->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) { + else if (samp->MaxAnisotropy > 1.0 && + samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { /* sample_lambda_2d_aniso is beeing used as texture_sample_func, * it requires the current SWspan *span as an additional parameter. * In order to keep the same function signature, the unused lambda @@ -756,8 +759,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); + swrast->TextureSample[unit]( ctx, samp, + ctx->Texture.Unit[unit]._Current, + span->end, texcoords, lambda, texels ); /* GL_EXT_texture_swizzle */ if (curObj->_Swizzle != SWIZZLE_NOOP) { |