diff options
author | Brian Paul <[email protected]> | 2009-03-08 17:58:54 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-04-01 20:20:03 -0600 |
commit | bd9b2be8284fda3f8aac235908ded118b5648a38 (patch) | |
tree | 0187557ccb00a3ff7785b2cb8beeb7aaf217419f /src/mesa/swrast/s_texcombine.c | |
parent | a35ad020f9449849f7616788aa6bd9e439d6c518 (diff) |
mesa: texture combine clean-ups
Use MAX_COMBINER_TERMS instead of 4.
Rename some vars.
Update comments.
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 140 |
1 files changed, 68 insertions, 72 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 27c5c15cf16..76b95e8ae7a 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -37,23 +37,23 @@ #include "s_texcombine.h" -#define MAX_COMBINER_TERMS 4 - - /** - * Do texture application for GL_ARB/EXT_texture_env_combine. - * This function also supports GL_{EXT,ARB}_texture_env_dot3 and - * GL_ATI_texture_env_combine3. Since "classic" texture environments are - * implemented using GL_ARB_texture_env_combine-like state, this same function - * is used for classic texture environment application as well. + * Do texture application for: + * GL_EXT_texture_env_combine + * GL_ARB_texture_env_combine + * GL_EXT_texture_env_dot3 + * GL_ARB_texture_env_dot3 + * GL_ATI_texture_env_combine3 + * GL_NV_texture_env_combine4 + * conventional GL texture env modes * * \param ctx rendering context - * \param textureUnit the texture unit to apply + * \param unit the texture combiner unit * \param n number of fragments to process (span width) * \param primary_rgba incoming fragment color array * \param texelBuffer pointer to texel colors for all texture units * - * \param rgba incoming colors, which get modified here + * \param rgba incoming/result fragment colors */ static void texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, @@ -65,16 +65,14 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; const GLfloat (*argRGB [MAX_COMBINER_TERMS])[4]; const GLfloat (*argA [MAX_COMBINER_TERMS])[4]; - const GLfloat RGBmult = (GLfloat) (1 << combine->ScaleShiftRGB); - const GLfloat Amult = (GLfloat) (1 << combine->ScaleShiftA); - const GLuint numColorArgs = combine->_NumArgsRGB; - const GLuint numAlphaArgs = combine->_NumArgsA; + const GLfloat scaleRGB = (GLfloat) (1 << combine->ScaleShiftRGB); + const GLfloat scaleA = (GLfloat) (1 << combine->ScaleShiftA); + const GLuint numArgsRGB = combine->_NumArgsRGB; + const GLuint numArgsA = combine->_NumArgsA; GLfloat ccolor[MAX_COMBINER_TERMS][MAX_WIDTH][4]; /* temp color buffers */ GLfloat rgba[MAX_WIDTH][4]; GLuint i, term; - ASSERT(ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine); ASSERT(CONST_SWRAST_CONTEXT(ctx)->_AnyTextureCombine); for (i = 0; i < n; i++) { @@ -97,7 +95,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, /* * Do operand setup for up to 4 operands. Loop over the terms. */ - for (term = 0; term < numColorArgs; term++) { + for (term = 0; term < numArgsRGB; term++) { const GLenum srcRGB = combine->SourceRGB[term]; const GLenum operandRGB = combine->OperandRGB[term]; @@ -193,9 +191,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } /* - * Set up the argA[i] pointers + * Set up the argA[term] pointers */ - for (term = 0; term < numAlphaArgs; term++) { + for (term = 0; term < numArgsA; term++) { const GLenum srcA = combine->SourceA[term]; const GLenum operandA = combine->OperandA[term]; @@ -269,16 +267,16 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, switch (combine->ModeRGB) { case GL_REPLACE: for (i = 0; i < n; i++) { - rgba[i][RCOMP] = arg0[i][RCOMP] * RGBmult; - rgba[i][GCOMP] = arg0[i][GCOMP] * RGBmult; - rgba[i][BCOMP] = arg0[i][BCOMP] * RGBmult; + rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB; + rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB; + rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB; } break; case GL_MODULATE: for (i = 0; i < n; i++) { - rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult; - rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult; - rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult; + rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB; + rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB; + rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB; } break; case GL_ADD: @@ -286,19 +284,19 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, /* (a * b) + (c * d) */ for (i = 0; i < n; i++) { rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + - arg2[i][RCOMP] * arg3[i][RCOMP]) * RGBmult; + arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB; rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + - arg2[i][GCOMP] * arg3[i][GCOMP]) * RGBmult; + arg2[i][GCOMP] * arg3[i][GCOMP]) * scaleRGB; rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + - arg2[i][BCOMP] * arg3[i][BCOMP]) * RGBmult; + arg2[i][BCOMP] * arg3[i][BCOMP]) * scaleRGB; } } else { /* 2-term addition */ for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult; - rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult; - rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult; + rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB; + rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB; + rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB; } } break; @@ -307,45 +305,45 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, /* (a * b) + (c * d) - 0.5 */ for (i = 0; i < n; i++) { rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] * - arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * RGBmult; + arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * scaleRGB; rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] * - arg2[i][GCOMP] + arg3[i][GCOMP] - 0.5) * RGBmult; + arg2[i][GCOMP] + arg3[i][GCOMP] - 0.5) * scaleRGB; rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] * - arg2[i][BCOMP] + arg3[i][BCOMP] - 0.5) * RGBmult; + arg2[i][BCOMP] + arg3[i][BCOMP] - 0.5) * scaleRGB; } } else { for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult; - rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult; - rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult; + rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * scaleRGB; + rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * scaleRGB; + rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * scaleRGB; } } break; case GL_INTERPOLATE: for (i = 0; i < n; i++) { rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] + - arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * RGBmult; + arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB; rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] + - arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * RGBmult; + arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * scaleRGB; rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] + - arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * RGBmult; + arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * scaleRGB; } break; case GL_SUBTRACT: for (i = 0; i < n; i++) { - rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult; - rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult; - rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult; + rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB; + rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB; + rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB; } break; case GL_DOT3_RGB_EXT: case GL_DOT3_RGBA_EXT: /* Do not scale the result by 1 2 or 4 */ for (i = 0; i < n; i++) { - GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) + - (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) + - (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F)) + GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + + (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + + (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) * 4.0F; dot = CLAMP(dot, 0.0F, 1.0F); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot; @@ -355,10 +353,10 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, case GL_DOT3_RGBA: /* DO scale the result by 1 2 or 4 */ for (i = 0; i < n; i++) { - GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) + - (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) + - (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F)) - * 4.0F * RGBmult; + GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + + (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + + (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) + * 4.0F * scaleRGB; dot = CLAMP(dot, 0.0, 1.0F); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot; } @@ -366,31 +364,31 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, case GL_MODULATE_ADD_ATI: for (i = 0; i < n; i++) { rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + - arg1[i][RCOMP]) * RGBmult; + arg1[i][RCOMP]) * scaleRGB; rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + - arg1[i][GCOMP]) * RGBmult; + arg1[i][GCOMP]) * scaleRGB; rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + - arg1[i][BCOMP]) * RGBmult; + arg1[i][BCOMP]) * scaleRGB; } break; case GL_MODULATE_SIGNED_ADD_ATI: for (i = 0; i < n; i++) { rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + - arg1[i][RCOMP] - 0.5) * RGBmult; + arg1[i][RCOMP] - 0.5) * scaleRGB; rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + - arg1[i][GCOMP] - 0.5) * RGBmult; + arg1[i][GCOMP] - 0.5) * scaleRGB; rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + - arg1[i][BCOMP] - 0.5) * RGBmult; + arg1[i][BCOMP] - 0.5) * scaleRGB; } break; case GL_MODULATE_SUBTRACT_ATI: for (i = 0; i < n; i++) { rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - - arg1[i][RCOMP]) * RGBmult; + arg1[i][RCOMP]) * scaleRGB; rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - - arg1[i][GCOMP]) * RGBmult; + arg1[i][GCOMP]) * scaleRGB; rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - - arg1[i][BCOMP]) * RGBmult; + arg1[i][BCOMP]) * scaleRGB; } break; case GL_BUMP_ENVMAP_ATI: @@ -427,13 +425,13 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, switch (combine->ModeA) { case GL_REPLACE: for (i = 0; i < n; i++) { - GLfloat a = arg0[i][ACOMP] * Amult; + GLfloat a = arg0[i][ACOMP] * scaleA; rgba[i][ACOMP] = (GLfloat) MIN2(a, 1.0F); } break; case GL_MODULATE: for (i = 0; i < n; i++) { - rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult; + rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA; } break; case GL_ADD: @@ -441,13 +439,13 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, /* (a * b) + (c * d) */ for (i = 0; i < n; i++) { rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + - arg2[i][ACOMP] * arg3[i][ACOMP]) * Amult; + arg2[i][ACOMP] * arg3[i][ACOMP]) * scaleA; } } else { /* two-term add */ for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult; + rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA; } } break; @@ -457,13 +455,13 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, for (i = 0; i < n; i++) { rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + arg2[i][ACOMP] * arg3[i][ACOMP] - - 0.5) * Amult; + 0.5) * scaleA; } } else { /* a + b - 0.5 */ for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult; + rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA; } } break; @@ -471,30 +469,30 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, for (i=0; i<n; i++) { rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] + arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP])) - * Amult; + * scaleA; } break; case GL_SUBTRACT: for (i = 0; i < n; i++) { - rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult; + rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA; } break; case GL_MODULATE_ADD_ATI: for (i = 0; i < n; i++) { rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - + arg1[i][ACOMP]) * Amult; + + arg1[i][ACOMP]) * scaleA; } break; case GL_MODULATE_SIGNED_ADD_ATI: for (i = 0; i < n; i++) { rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + - arg1[i][ACOMP] - 0.5F) * Amult; + arg1[i][ACOMP] - 0.5F) * scaleA; } break; case GL_MODULATE_SUBTRACT_ATI: for (i = 0; i < n; i++) { rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - - arg1[i][ACOMP]) * Amult; + - arg1[i][ACOMP]) * scaleA; } break; default: @@ -841,8 +839,6 @@ texture_apply( const GLcontext *ctx, } break; - /* XXX don't clamp results if GLfloat is float??? */ - case GL_ADD: /* GL_EXT_texture_add_env */ switch (format) { case GL_ALPHA: |