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authorBrian Paul <[email protected]>2009-03-08 13:49:57 -0600
committerBrian Paul <[email protected]>2009-04-01 20:17:19 -0600
commitde2afd8688ceb45013d15be7c6e0995199b80e5a (patch)
treeb19eb2dc2565d385ad384a7a3f7e414b0cd464e3 /src/mesa/swrast/s_texcombine.c
parentf8304bf1ed27dc87f52593a437785f2793344767 (diff)
swrast: do texture sampling/combining in floating point
The code's cleaner and a step toward supporting float-valued texture sampling. Some optimizations for common cases can be added and re-enabled...
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r--src/mesa/swrast/s_texcombine.c827
1 files changed, 314 insertions, 513 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index aa28311672d..c48a6fb1141 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -37,13 +37,7 @@
#include "s_texcombine.h"
-#define PROD(A,B) ( (GLuint)(A) * ((GLuint)(B)+1) )
-#define S_PROD(A,B) ( (GLint)(A) * ((GLint)(B)+1) )
-#if CHAN_BITS == 32
-typedef GLfloat ChanTemp;
-#else
-typedef GLuint ChanTemp;
-#endif
+#define MAX_COMBINER_TERMS 4
/**
@@ -63,32 +57,36 @@ typedef GLuint ChanTemp;
*/
static void
texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
- CONST GLchan (*primary_rgba)[4],
- CONST GLchan *texelBuffer,
- GLchan (*rgba)[4] )
+ CONST GLfloat (*primary_rgba)[4],
+ CONST GLfloat *texelBuffer,
+ GLchan (*rgbaChan)[4] )
{
const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
- const GLchan (*argRGB [4])[4];
- const GLchan (*argA [4])[4];
+ const GLfloat (*argRGB [MAX_COMBINER_TERMS])[4];
+ const GLfloat (*argA [MAX_COMBINER_TERMS])[4];
const GLint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB;
const GLuint Ashift = textureUnit->_CurrentCombine->ScaleShiftA;
-#if CHAN_TYPE == GL_FLOAT
- const GLchan RGBmult = (GLfloat) (1 << RGBshift);
- const GLchan Amult = (GLfloat) (1 << Ashift);
-#else
- const GLint half = (CHAN_MAX + 1) / 2;
-#endif
- static const GLchan one[4] = { CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX };
- static const GLchan zero[4] = { 0, 0, 0, 0 };
+ const GLfloat RGBmult = (GLfloat) (1 << RGBshift);
+ const GLfloat Amult = (GLfloat) (1 << Ashift);
+ static const GLfloat one[4] = { 1, 1, 1, 1 };
+ static const GLfloat zero[4] = { 0, 0, 0, 0 };
const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
- GLchan ccolor[4][MAX_WIDTH][4];
+ GLfloat ccolor[MAX_COMBINER_TERMS][MAX_WIDTH][4]; /* temp color buffers */
+ GLfloat rgba[MAX_WIDTH][4];
GLuint i, j;
ASSERT(ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine);
ASSERT(CONST_SWRAST_CONTEXT(ctx)->_AnyTextureCombine);
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
+ }
+
/*
printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
textureUnit->_CurrentCombine->ModeRGB,
@@ -107,39 +105,47 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
switch (srcRGB) {
case GL_TEXTURE:
- argRGB[j] = (const GLchan (*)[4])
- (texelBuffer + unit * (n * 4 * sizeof(GLchan)));
+ argRGB[j] = (const GLfloat (*)[4])
+ (texelBuffer + unit * (n * 4 * sizeof(GLfloat)));
break;
case GL_PRIMARY_COLOR:
argRGB[j] = primary_rgba;
break;
case GL_PREVIOUS:
- argRGB[j] = (const GLchan (*)[4]) rgba;
+ argRGB[j] = (const GLfloat (*)[4]) rgba;
break;
case GL_CONSTANT:
{
- GLchan (*c)[4] = ccolor[j];
- GLchan red, green, blue, alpha;
- UNCLAMPED_FLOAT_TO_CHAN(red, textureUnit->EnvColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(green, textureUnit->EnvColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(blue, textureUnit->EnvColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]);
+ GLfloat (*c)[4] = ccolor[j];
+ GLfloat red = textureUnit->EnvColor[0];
+ GLfloat green = textureUnit->EnvColor[1];
+ GLfloat blue = textureUnit->EnvColor[2];
+ GLfloat alpha = textureUnit->EnvColor[3];
for (i = 0; i < n; i++) {
- c[i][RCOMP] = red;
- c[i][GCOMP] = green;
- c[i][BCOMP] = blue;
- c[i][ACOMP] = alpha;
+ ASSIGN_4V(c[i], red, green, blue, alpha);
}
- argRGB[j] = (const GLchan (*)[4]) ccolor[j];
+ argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
}
break;
/* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
*/
case GL_ZERO:
- argRGB[j] = & zero;
+ {
+ GLfloat (*c)[4] = ccolor[j];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
+ }
break;
case GL_ONE:
- argRGB[j] = & one;
+ {
+ GLfloat (*c)[4] = ccolor[j];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F);
+ }
+ argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
+ }
break;
default:
/* ARB_texture_env_crossbar source */
@@ -148,23 +154,23 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
- argRGB[j] = (const GLchan (*)[4])
- (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
+ argRGB[j] = (const GLfloat (*)[4])
+ (texelBuffer + srcUnit * (n * 4 * sizeof(GLfloat)));
}
}
if (textureUnit->_CurrentCombine->OperandRGB[j] != GL_SRC_COLOR) {
- const GLchan (*src)[4] = argRGB[j];
- GLchan (*dst)[4] = ccolor[j];
+ const GLfloat (*src)[4] = argRGB[j];
+ GLfloat (*dst)[4] = ccolor[j];
/* point to new arg[j] storage */
- argRGB[j] = (const GLchan (*)[4]) ccolor[j];
+ argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
if (textureUnit->_CurrentCombine->OperandRGB[j] == GL_ONE_MINUS_SRC_COLOR) {
for (i = 0; i < n; i++) {
- dst[i][RCOMP] = CHAN_MAX - src[i][RCOMP];
- dst[i][GCOMP] = CHAN_MAX - src[i][GCOMP];
- dst[i][BCOMP] = CHAN_MAX - src[i][BCOMP];
+ dst[i][RCOMP] = 1.0F - src[i][RCOMP];
+ dst[i][GCOMP] = 1.0F - src[i][GCOMP];
+ dst[i][BCOMP] = 1.0F - src[i][BCOMP];
}
}
else if (textureUnit->_CurrentCombine->OperandRGB[j] == GL_SRC_ALPHA) {
@@ -177,9 +183,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
else {
ASSERT(textureUnit->_CurrentCombine->OperandRGB[j] ==GL_ONE_MINUS_SRC_ALPHA);
for (i = 0; i < n; i++) {
- dst[i][RCOMP] = CHAN_MAX - src[i][ACOMP];
- dst[i][GCOMP] = CHAN_MAX - src[i][ACOMP];
- dst[i][BCOMP] = CHAN_MAX - src[i][ACOMP];
+ dst[i][RCOMP] = 1.0F - src[i][ACOMP];
+ dst[i][GCOMP] = 1.0F - src[i][ACOMP];
+ dst[i][BCOMP] = 1.0F - src[i][ACOMP];
}
}
}
@@ -193,22 +199,22 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
switch (srcA) {
case GL_TEXTURE:
- argA[j] = (const GLchan (*)[4])
- (texelBuffer + unit * (n * 4 * sizeof(GLchan)));
+ argA[j] = (const GLfloat (*)[4])
+ (texelBuffer + unit * (n * 4 * sizeof(GLfloat)));
break;
case GL_PRIMARY_COLOR:
argA[j] = primary_rgba;
break;
case GL_PREVIOUS:
- argA[j] = (const GLchan (*)[4]) rgba;
+ argA[j] = (const GLfloat (*)[4]) rgba;
break;
case GL_CONSTANT:
{
- GLchan alpha, (*c)[4] = ccolor[j];
- UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]);
+ GLfloat alpha, (*c)[4] = ccolor[j];
+ alpha = textureUnit->EnvColor[3];
for (i = 0; i < n; i++)
c[i][ACOMP] = alpha;
- argA[j] = (const GLchan (*)[4]) ccolor[j];
+ argA[j] = (const GLfloat (*)[4]) ccolor[j];
}
break;
/* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
@@ -226,17 +232,17 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
- argA[j] = (const GLchan (*)[4])
- (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
+ argA[j] = (const GLfloat (*)[4])
+ (texelBuffer + srcUnit * (n * 4 * sizeof(GLfloat)));
}
}
if (textureUnit->_CurrentCombine->OperandA[j] == GL_ONE_MINUS_SRC_ALPHA) {
- const GLchan (*src)[4] = argA[j];
- GLchan (*dst)[4] = ccolor[j];
- argA[j] = (const GLchan (*)[4]) ccolor[j];
+ const GLfloat (*src)[4] = argA[j];
+ GLfloat (*dst)[4] = ccolor[j];
+ argA[j] = (const GLfloat (*)[4]) ccolor[j];
for (i = 0; i < n; i++) {
- dst[i][ACOMP] = CHAN_MAX - src[i][ACOMP];
+ dst[i][ACOMP] = 1.0F - src[i][ACOMP];
}
}
}
@@ -247,21 +253,12 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
switch (textureUnit->_CurrentCombine->ModeRGB) {
case GL_REPLACE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
if (RGBshift) {
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = arg0[i][RCOMP] * RGBmult;
rgba[i][GCOMP] = arg0[i][GCOMP] * RGBmult;
rgba[i][BCOMP] = arg0[i][BCOMP] * RGBmult;
-#else
- GLuint r = (GLuint) arg0[i][RCOMP] << RGBshift;
- GLuint g = (GLuint) arg0[i][GCOMP] << RGBshift;
- GLuint b = (GLuint) arg0[i][BCOMP] << RGBshift;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
-#endif
}
}
else {
@@ -275,179 +272,91 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
break;
case GL_MODULATE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult;
rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult;
rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult;
-#else
- GLuint r = PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift;
- GLuint g = PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift;
- GLuint b = PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
}
}
break;
case GL_ADD:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
- const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argRGB[3];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
arg2[i][RCOMP] * arg3[i][RCOMP]) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
arg2[i][GCOMP] * arg3[i][GCOMP]) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
arg2[i][BCOMP] * arg3[i][BCOMP]) * RGBmult;
-#else
- const GLint shift = CHAN_BITS - RGBshift;
- GLint r = (PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift) +
- (PROD(arg2[i][RCOMP], arg3[i][RCOMP]) >> shift);
- GLint g = (PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift) +
- (PROD(arg2[i][GCOMP], arg3[i][GCOMP]) >> shift);
- GLint b = (PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift) +
- (PROD(arg2[i][BCOMP], arg3[i][BCOMP]) >> shift);
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
}
}
else {
/* 2-term addition */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = ((GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP]) << RGBshift;
- GLint g = ((GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP]) << RGBshift;
- GLint b = ((GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP]) << RGBshift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
}
}
break;
case GL_ADD_SIGNED:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
- const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argRGB[3];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] *
arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] *
arg2[i][GCOMP] + arg3[i][GCOMP] - 0.5) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] *
arg2[i][BCOMP] + arg3[i][BCOMP] - 0.5) * RGBmult;
-#else
- GLint r = (((PROD(arg0[i][RCOMP], arg1[i][RCOMP]) +
- PROD(arg2[i][RCOMP], arg3[i][RCOMP])) >> CHAN_BITS) - half)
- << RGBshift;
- GLint g = (((PROD(arg0[i][GCOMP], arg1[i][GCOMP]) +
- PROD(arg2[i][GCOMP], arg3[i][GCOMP])) >> CHAN_BITS) - half)
- << RGBshift;
- GLint b = (((PROD(arg0[i][BCOMP], arg1[i][BCOMP]) +
- PROD(arg2[i][BCOMP], arg3[i][BCOMP])) >> CHAN_BITS) - half)
- << RGBshift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
}
}
else {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult;
-#else
- GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] - half;
- GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] - half;
- GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] - half;
- r = (r < 0) ? 0 : r << RGBshift;
- g = (g < 0) ? 0 : g << RGBshift;
- b = (b < 0) ? 0 : b << RGBshift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
}
}
break;
case GL_INTERPOLATE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
- arg1[i][RCOMP] * (CHAN_MAXF - arg2[i][RCOMP])) * RGBmult;
+ arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
- arg1[i][GCOMP] * (CHAN_MAXF - arg2[i][GCOMP])) * RGBmult;
+ arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
- arg1[i][BCOMP] * (CHAN_MAXF - arg2[i][BCOMP])) * RGBmult;
-#else
- GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + PROD(arg1[i][RCOMP], CHAN_MAX - arg2[i][RCOMP]))
- >> shift;
- GLuint g = (PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + PROD(arg1[i][GCOMP], CHAN_MAX - arg2[i][GCOMP]))
- >> shift;
- GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + PROD(arg1[i][BCOMP], CHAN_MAX - arg2[i][BCOMP]))
- >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
+ arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * RGBmult;
}
}
break;
case GL_SUBTRACT:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = ((GLint) arg0[i][RCOMP] - (GLint) arg1[i][RCOMP]) << RGBshift;
- GLint g = ((GLint) arg0[i][GCOMP] - (GLint) arg1[i][GCOMP]) << RGBshift;
- GLint b = ((GLint) arg0[i][BCOMP] - (GLint) arg1[i][BCOMP]) << RGBshift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
}
}
break;
@@ -455,25 +364,15 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
case GL_DOT3_RGBA_EXT:
{
/* Do not scale the result by 1 2 or 4 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
+ GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
(arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
(arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
* 4.0F;
- dot = CLAMP(dot, 0.0F, CHAN_MAXF);
-#else
- GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
- (GLint)arg1[i][RCOMP] - half) +
- S_PROD((GLint)arg0[i][GCOMP] - half,
- (GLint)arg1[i][GCOMP] - half) +
- S_PROD((GLint)arg0[i][BCOMP] - half,
- (GLint)arg1[i][BCOMP] - half)) >> 6;
- dot = CLAMP(dot, 0, CHAN_MAX);
-#endif
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
+ dot = CLAMP(dot, 0.0F, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot;
}
}
break;
@@ -481,113 +380,60 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
case GL_DOT3_RGBA:
{
/* DO scale the result by 1 2 or 4 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
+ GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
(arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
(arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
* 4.0F * RGBmult;
- dot = CLAMP(dot, 0.0, CHAN_MAXF);
-#else
- GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
- (GLint)arg1[i][RCOMP] - half) +
- S_PROD((GLint)arg0[i][GCOMP] - half,
- (GLint)arg1[i][GCOMP] - half) +
- S_PROD((GLint)arg0[i][BCOMP] - half,
- (GLint)arg1[i][BCOMP] - half)) >> 6;
- dot <<= RGBshift;
- dot = CLAMP(dot, 0, CHAN_MAX);
-#endif
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
+ dot = CLAMP(dot, 0.0, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot;
}
}
break;
case GL_MODULATE_ADD_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP]) * RGBmult;
-#else
- GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + ((GLuint) arg1[i][RCOMP] << CHAN_BITS)) >> shift;
- GLuint g = (PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + ((GLuint) arg1[i][GCOMP] << CHAN_BITS)) >> shift;
- GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + ((GLuint) arg1[i][BCOMP] << CHAN_BITS)) >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP]) * RGBmult;
}
}
break;
case GL_MODULATE_SIGNED_ADD_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP] - 0.5) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP] - 0.5) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP] - 0.5) * RGBmult;
-#else
- GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + (((GLint) arg1[i][RCOMP] - half) << CHAN_BITS))
- >> shift;
- GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + (((GLint) arg1[i][GCOMP] - half) << CHAN_BITS))
- >> shift;
- GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + (((GLint) arg1[i][BCOMP] - half) << CHAN_BITS))
- >> shift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP] - 0.5) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP] - 0.5) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP] - 0.5) * RGBmult;
}
}
break;
case GL_MODULATE_SUBTRACT_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- - ((GLint) arg1[i][RCOMP] << CHAN_BITS))
- >> shift;
- GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- - ((GLint) arg1[i][GCOMP] << CHAN_BITS))
- >> shift;
- GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- - ((GLint) arg1[i][BCOMP] << CHAN_BITS))
- >> shift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) -
+ arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) -
+ arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) -
+ arg1[i][BCOMP]) * RGBmult;
}
}
break;
@@ -617,15 +463,11 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
switch (textureUnit->_CurrentCombine->ModeA) {
case GL_REPLACE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
if (Ashift) {
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan a = arg0[i][ACOMP] * Amult;
-#else
- GLuint a = (GLuint) arg0[i][ACOMP] << Ashift;
-#endif
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
+ GLfloat a = arg0[i][ACOMP] * Amult;
+ rgba[i][ACOMP] = (GLfloat) MIN2(a, 1.0F);
}
}
else {
@@ -637,182 +479,107 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
break;
case GL_MODULATE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult;
-#else
- GLuint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift);
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
}
}
break;
case GL_ADD:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
- const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argA[3];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP]) * Amult;
-#else
- const GLint shift = CHAN_BITS - Ashift;
- GLint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift) +
- (PROD(arg2[i][ACOMP], arg3[i][ACOMP]) >> shift);
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
}
}
else {
/* two-term add */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult;
-#else
- GLint a = ((GLint) arg0[i][ACOMP] + arg1[i][ACOMP]) << Ashift;
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
}
}
break;
case GL_ADD_SIGNED:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
- const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argA[3];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP] -
0.5) * Amult;
-#else
- GLint a = (((PROD(arg0[i][ACOMP], arg1[i][ACOMP]) +
- PROD(arg2[i][ACOMP], arg3[i][ACOMP])) >> CHAN_BITS) - half)
- << Ashift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
}
}
else {
/* a + b - 0.5 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult;
-#else
- GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half;
- a = (a < 0) ? 0 : a << Ashift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
}
}
break;
case GL_INTERPOLATE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
for (i=0; i<n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
- arg1[i][ACOMP] * (CHAN_MAXF - arg2[i][ACOMP]))
+ arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP]))
* Amult;
-#else
- GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + PROD(arg1[i][ACOMP], CHAN_MAX - arg2[i][ACOMP]))
- >> shift;
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
}
}
break;
case GL_SUBTRACT:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult;
-#else
- GLint a = ((GLint) arg0[i][ACOMP] - (GLint) arg1[i][ACOMP]) << Ashift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
}
}
break;
case GL_MODULATE_ADD_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP]) * Amult;
-#else
- GLint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + ((GLuint) arg1[i][ACOMP] << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ + arg1[i][ACOMP]) * Amult;
}
}
break;
case GL_MODULATE_SIGNED_ADD_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP] - 0.5F) * Amult;
-#else
- GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + (((GLint) arg1[i][ACOMP] - half) << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) +
+ arg1[i][ACOMP] - 0.5F) * Amult;
}
}
break;
case GL_MODULATE_SUBTRACT_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - arg1[i][ACOMP]) * Amult;
-#else
- GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- - ((GLint) arg1[i][ACOMP] << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ - arg1[i][ACOMP]) * Amult;
}
}
break;
@@ -831,8 +598,15 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
rgba[i][ACOMP] = rgba[i][RCOMP];
}
}
+
+ for (i = 0; i < n; i++) {
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
+ }
}
-#undef PROD
+
/**
@@ -840,17 +614,17 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
* See GL_EXT_texture_swizzle.
*/
static void
-swizzle_texels(GLuint swizzle, GLuint count, GLchan (*texels)[4])
+swizzle_texels(GLuint swizzle, GLuint count, GLfloat (*texels)[4])
{
const GLuint swzR = GET_SWZ(swizzle, 0);
const GLuint swzG = GET_SWZ(swizzle, 1);
const GLuint swzB = GET_SWZ(swizzle, 2);
const GLuint swzA = GET_SWZ(swizzle, 3);
- GLchan vector[6];
+ GLfloat vector[6];
GLuint i;
vector[SWIZZLE_ZERO] = 0;
- vector[SWIZZLE_ONE] = CHAN_MAX;
+ vector[SWIZZLE_ONE] = 1.0F;
for (i = 0; i < count; i++) {
vector[SWIZZLE_X] = texels[i][0];
@@ -880,13 +654,15 @@ static void
texture_apply( const GLcontext *ctx,
const struct gl_texture_unit *texUnit,
GLuint n,
- CONST GLchan primary_rgba[][4], CONST GLchan texel[][4],
- GLchan rgba[][4] )
+ CONST GLfloat primary_rgba[][4], CONST GLfloat texel[][4],
+ GLchan rgbaChan[][4] )
{
GLint baseLevel;
GLuint i;
- GLchan Rc, Gc, Bc, Ac;
+ GLfloat Rc, Gc, Bc, Ac;
GLenum format;
+ GLfloat rgba[MAX_WIDTH][4];
+
(void) primary_rgba;
ASSERT(texUnit);
@@ -904,6 +680,16 @@ texture_apply( const GLcontext *ctx,
format = texUnit->_Current->DepthMode;
}
+ if (texUnit->EnvMode != GL_REPLACE) {
+ /* convert GLchan colors to GLfloat */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
+ }
+ }
+
switch (texUnit->EnvMode) {
case GL_REPLACE:
switch (format) {
@@ -917,14 +703,14 @@ texture_apply( const GLcontext *ctx,
case GL_LUMINANCE:
for (i=0;i<n;i++) {
/* Cv = Lt */
- GLchan Lt = texel[i][RCOMP];
+ GLfloat Lt = texel[i][RCOMP];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
/* Av = Af */
}
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- GLchan Lt = texel[i][RCOMP];
+ GLfloat Lt = texel[i][RCOMP];
/* Cv = Lt */
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
/* Av = At */
@@ -934,7 +720,7 @@ texture_apply( const GLcontext *ctx,
case GL_INTENSITY:
for (i=0;i<n;i++) {
/* Cv = It */
- GLchan It = texel[i][RCOMP];
+ GLfloat It = texel[i][RCOMP];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = It;
/* Av = It */
rgba[i][ACOMP] = It;
@@ -971,58 +757,58 @@ texture_apply( const GLcontext *ctx,
for (i=0;i<n;i++) {
/* Cv = Cf */
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_LUMINANCE:
for (i=0;i<n;i++) {
/* Cv = LtCf */
- GLchan Lt = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], Lt );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], Lt );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], Lt );
+ GLfloat Lt = texel[i][RCOMP];
+ rgba[i][RCOMP] = rgba[i][RCOMP] * Lt;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * Lt;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * Lt;
/* Av = Af */
}
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
/* Cv = CfLt */
- GLchan Lt = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], Lt );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], Lt );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], Lt );
+ GLfloat Lt = texel[i][RCOMP];
+ rgba[i][RCOMP] = rgba[i][RCOMP] * Lt;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * Lt;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * Lt;
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_INTENSITY:
for (i=0;i<n;i++) {
/* Cv = CfIt */
- GLchan It = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], It );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], It );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], It );
+ GLfloat It = texel[i][RCOMP];
+ rgba[i][RCOMP] = rgba[i][RCOMP] * It;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * It;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * It;
/* Av = AfIt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], It );
+ rgba[i][ACOMP] = rgba[i][ACOMP] * It;
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
/* Cv = CfCt */
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], texel[i][RCOMP] );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], texel[i][GCOMP] );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], texel[i][BCOMP] );
+ rgba[i][RCOMP] = rgba[i][RCOMP] * texel[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * texel[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * texel[i][BCOMP];
/* Av = Af */
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
/* Cv = CfCt */
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], texel[i][RCOMP] );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], texel[i][GCOMP] );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], texel[i][BCOMP] );
+ rgba[i][RCOMP] = rgba[i][RCOMP] * texel[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * texel[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * texel[i][BCOMP];
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
default:
@@ -1051,10 +837,10 @@ texture_apply( const GLcontext *ctx,
case GL_RGBA:
for (i=0;i<n;i++) {
/* Cv = Cf(1-At) + CtAt */
- GLchan t = texel[i][ACOMP], s = CHAN_MAX - t;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(texel[i][RCOMP],t);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(texel[i][GCOMP],t);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(texel[i][BCOMP],t);
+ GLfloat t = texel[i][ACOMP], s = 1.0F - t;
+ rgba[i][RCOMP] = rgba[i][RCOMP] * s + texel[i][RCOMP] * t;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * s + texel[i][GCOMP] * t;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * s + texel[i][BCOMP] * t;
/* Av = Af */
}
break;
@@ -1065,67 +851,73 @@ texture_apply( const GLcontext *ctx,
break;
case GL_BLEND:
- UNCLAMPED_FLOAT_TO_CHAN(Rc, texUnit->EnvColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(Gc, texUnit->EnvColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(Bc, texUnit->EnvColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(Ac, texUnit->EnvColor[3]);
+ Rc = texUnit->EnvColor[0];
+ Gc = texUnit->EnvColor[1];
+ Bc = texUnit->EnvColor[2];
+ Ac = texUnit->EnvColor[3];
switch (format) {
case GL_ALPHA:
for (i=0;i<n;i++) {
/* Cv = Cf */
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_LUMINANCE:
for (i=0;i<n;i++) {
/* Cv = Cf(1-Lt) + CcLt */
- GLchan Lt = texel[i][RCOMP], s = CHAN_MAX - Lt;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, Lt);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, Lt);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, Lt);
+ GLfloat Lt = texel[i][RCOMP], s = 1.0F - Lt;
+ rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * Lt;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * Lt;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * Lt;
/* Av = Af */
}
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
/* Cv = Cf(1-Lt) + CcLt */
- GLchan Lt = texel[i][RCOMP], s = CHAN_MAX - Lt;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, Lt);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, Lt);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, Lt);
+ GLfloat Lt = texel[i][RCOMP], s = 1.0F - Lt;
+ rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * Lt;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * Lt;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * Lt;
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP],texel[i][ACOMP]);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_INTENSITY:
for (i=0;i<n;i++) {
/* Cv = Cf(1-It) + CcIt */
- GLchan It = texel[i][RCOMP], s = CHAN_MAX - It;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, It);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, It);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, It);
+ GLfloat It = texel[i][RCOMP], s = 1.0F - It;
+ rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * It;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * It;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * It;
/* Av = Af(1-It) + Ac*It */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], s) + CHAN_PRODUCT(Ac, It);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * s + Ac * It;
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
/* Cv = Cf(1-Ct) + CcCt */
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], (CHAN_MAX-texel[i][RCOMP])) + CHAN_PRODUCT(Rc,texel[i][RCOMP]);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], (CHAN_MAX-texel[i][GCOMP])) + CHAN_PRODUCT(Gc,texel[i][GCOMP]);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], (CHAN_MAX-texel[i][BCOMP])) + CHAN_PRODUCT(Bc,texel[i][BCOMP]);
+ rgba[i][RCOMP] = rgba[i][RCOMP] * (1.0F - texel[i][RCOMP])
+ + Rc * texel[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * (1.0F - texel[i][GCOMP])
+ + Gc * texel[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * (1.0F - texel[i][BCOMP])
+ + Bc * texel[i][BCOMP];
/* Av = Af */
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
/* Cv = Cf(1-Ct) + CcCt */
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], (CHAN_MAX-texel[i][RCOMP])) + CHAN_PRODUCT(Rc,texel[i][RCOMP]);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], (CHAN_MAX-texel[i][GCOMP])) + CHAN_PRODUCT(Gc,texel[i][GCOMP]);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], (CHAN_MAX-texel[i][BCOMP])) + CHAN_PRODUCT(Bc,texel[i][BCOMP]);
+ rgba[i][RCOMP] = rgba[i][RCOMP] * (1.0F - texel[i][RCOMP])
+ + Rc * texel[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * (1.0F - texel[i][GCOMP])
+ + Gc * texel[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * (1.0F - texel[i][BCOMP])
+ + Bc * texel[i][BCOMP];
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP],texel[i][ACOMP]);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
default:
@@ -1134,7 +926,7 @@ texture_apply( const GLcontext *ctx,
}
break;
- /* XXX don't clamp results if GLchan is float??? */
+ /* XXX don't clamp results if GLfloat is float??? */
case GL_ADD: /* GL_EXT_texture_add_env */
switch (format) {
@@ -1143,66 +935,66 @@ texture_apply( const GLcontext *ctx,
/* Rv = Rf */
/* Gv = Gf */
/* Bv = Bf */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_LUMINANCE:
for (i=0;i<n;i++) {
- ChanTemp Lt = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + Lt;
- ChanTemp g = rgba[i][GCOMP] + Lt;
- ChanTemp b = rgba[i][BCOMP] + Lt;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
+ GLfloat Lt = texel[i][RCOMP];
+ GLfloat r = rgba[i][RCOMP] + Lt;
+ GLfloat g = rgba[i][GCOMP] + Lt;
+ GLfloat b = rgba[i][BCOMP] + Lt;
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
/* Av = Af */
}
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- ChanTemp Lt = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + Lt;
- ChanTemp g = rgba[i][GCOMP] + Lt;
- ChanTemp b = rgba[i][BCOMP] + Lt;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
+ GLfloat Lt = texel[i][RCOMP];
+ GLfloat r = rgba[i][RCOMP] + Lt;
+ GLfloat g = rgba[i][GCOMP] + Lt;
+ GLfloat b = rgba[i][BCOMP] + Lt;
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_INTENSITY:
for (i=0;i<n;i++) {
- GLchan It = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + It;
- ChanTemp g = rgba[i][GCOMP] + It;
- ChanTemp b = rgba[i][BCOMP] + It;
- ChanTemp a = rgba[i][ACOMP] + It;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = MIN2(a, CHAN_MAX);
+ GLfloat It = texel[i][RCOMP];
+ GLfloat r = rgba[i][RCOMP] + It;
+ GLfloat g = rgba[i][GCOMP] + It;
+ GLfloat b = rgba[i][BCOMP] + It;
+ GLfloat a = rgba[i][ACOMP] + It;
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
+ rgba[i][ACOMP] = MIN2(a, 1.0F);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- ChanTemp r = rgba[i][RCOMP] + texel[i][RCOMP];
- ChanTemp g = rgba[i][GCOMP] + texel[i][GCOMP];
- ChanTemp b = rgba[i][BCOMP] + texel[i][BCOMP];
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
+ GLfloat r = rgba[i][RCOMP] + texel[i][RCOMP];
+ GLfloat g = rgba[i][GCOMP] + texel[i][GCOMP];
+ GLfloat b = rgba[i][BCOMP] + texel[i][BCOMP];
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
/* Av = Af */
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- ChanTemp r = rgba[i][RCOMP] + texel[i][RCOMP];
- ChanTemp g = rgba[i][GCOMP] + texel[i][GCOMP];
- ChanTemp b = rgba[i][BCOMP] + texel[i][BCOMP];
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
+ GLfloat r = rgba[i][RCOMP] + texel[i][RCOMP];
+ GLfloat g = rgba[i][GCOMP] + texel[i][GCOMP];
+ GLfloat b = rgba[i][BCOMP] + texel[i][BCOMP];
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
default:
@@ -1215,6 +1007,14 @@ texture_apply( const GLcontext *ctx,
_mesa_problem(ctx, "Bad env mode in texture_apply");
return;
}
+
+ /* convert GLfloat colors to GLchan */
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
+ }
}
@@ -1226,7 +1026,7 @@ void
_swrast_texture_span( GLcontext *ctx, SWspan *span )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLchan primary_rgba[MAX_WIDTH][4];
+ GLfloat primary_rgba[MAX_WIDTH][4];
GLuint unit;
ASSERT(span->end < MAX_WIDTH);
@@ -1234,8 +1034,15 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
/*
* Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
*/
- if (swrast->_AnyTextureCombine)
- MEMCPY(primary_rgba, span->array->rgba, 4 * span->end * sizeof(GLchan));
+ if (swrast->_AnyTextureCombine) {
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
+ primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
+ primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]);
+ primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]);
+ }
+ }
/* First must sample all bump maps */
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
@@ -1323,8 +1130,8 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *curObj = texUnit->_Current;
GLfloat *lambda = span->array->lambda[unit];
- GLchan (*texels)[4] = (GLchan (*)[4])
- (swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLchan)));
+ GLfloat (*texels)[4] = (GLfloat (*)[4])
+ (swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLfloat)));
/* adjust texture lod (lambda) */
if (span->arrayMask & SPAN_LAMBDA) {
@@ -1357,13 +1164,7 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
/* GL_SGI_texture_color_table */
if (texUnit->ColorTableEnabled) {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- _mesa_lookup_rgba_ubyte(&texUnit->ColorTable, span->end, texels);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- _mesa_lookup_rgba_ubyte(&texUnit->ColorTable, span->end, texels);
-#else
_mesa_lookup_rgba_float(&texUnit->ColorTable, span->end, texels);
-#endif
}
/* GL_EXT_texture_swizzle */
@@ -1383,19 +1184,19 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
if (texUnit->_CurrentCombine != &texUnit->_EnvMode ) {
texture_combine( ctx, unit, span->end,
- (CONST GLchan (*)[4]) primary_rgba,
+ (CONST GLfloat (*)[4]) primary_rgba,
swrast->TexelBuffer,
span->array->rgba );
}
else {
/* conventional texture blend */
- const GLchan (*texels)[4] = (const GLchan (*)[4])
+ const GLfloat (*texels)[4] = (const GLfloat (*)[4])
(swrast->TexelBuffer + unit *
- (span->end * 4 * sizeof(GLchan)));
+ (span->end * 4 * sizeof(GLfloat)));
texture_apply( ctx, texUnit, span->end,
- (CONST GLchan (*)[4]) primary_rgba, texels,
+ (CONST GLfloat (*)[4]) primary_rgba, texels,
span->array->rgba );
}
}