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authorEric Anholt <[email protected]>2014-04-23 17:14:26 -0700
committerEric Anholt <[email protected]>2014-04-30 14:33:20 -0700
commitff9c3e8e5a22597c83505479e918981377f8fdf4 (patch)
treedd21df42cde090b65d94cda00de32d4db6c18d89 /src/mesa/swrast/s_texcombine.c
parent62d46332d8ed7a6270bc4e0520cf52668efd33b5 (diff)
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
I'm probably not the only person that has tried to kill _ReallyEnabled. This does the mechanical part of the work, and cleans _ReallyEnabled from i965. I think that using _Current makes texture management clearer: You can't have multiple targets in use in the same texture image unit at the same time, because there's just that one pointer. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r--src/mesa/swrast/s_texcombine.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 32d7c094447..c1a152aa83f 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -189,7 +189,7 @@ texture_combine( struct gl_context *ctx, GLuint unit,
{
const GLuint srcUnit = srcRGB - GL_TEXTURE0;
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
- if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
+ if (!ctx->Texture.Unit[srcUnit]._Current)
goto end;
argRGB[term] = get_texel_array(swrast, srcUnit);
}
@@ -279,7 +279,7 @@ texture_combine( struct gl_context *ctx, GLuint unit,
{
const GLuint srcUnit = srcA - GL_TEXTURE0;
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
- if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
+ if (!ctx->Texture.Unit[srcUnit]._Current)
goto end;
argA[term] = get_texel_array(swrast, srcUnit);
}
@@ -657,7 +657,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- if (texUnit->_ReallyEnabled &&
+ if (texUnit->_Current &&
texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
span->array->attribs[VARYING_SLOT_TEX0 + unit];
@@ -723,7 +723,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
*/
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- if (texUnit->_ReallyEnabled &&
+ if (texUnit->_Current &&
texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
span->array->attribs[VARYING_SLOT_TEX0 + unit];
@@ -787,7 +787,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
* We modify the span->color.rgba values.
*/
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled)
+ if (ctx->Texture.Unit[unit]._Current)
texture_combine(ctx, unit, primary_rgba, swrast->TexelBuffer, span);
}