diff options
author | Brian Paul <[email protected]> | 2002-03-19 16:47:04 +0000 |
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committer | Brian Paul <[email protected]> | 2002-03-19 16:47:04 +0000 |
commit | aeb4434563c4014a662ea334878b60d3031bb3c1 (patch) | |
tree | c46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/mesa/swrast/s_stencil.c | |
parent | d0570646bd67eae8152b63ccaf5c73970b1f56ea (diff) |
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this
memory specially. Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 6d62b65fd56..04e09971770 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1,4 +1,4 @@ -/* $Id: s_stencil.c,v 1.21 2002/03/16 00:53:15 brianp Exp $ */ +/* $Id: s_stencil.c,v 1.22 2002/03/19 16:47:05 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1116,13 +1116,13 @@ _mesa_alloc_stencil_buffer( GLframebuffer *buffer ) { /* deallocate current stencil buffer if present */ if (buffer->Stencil) { - FREE(buffer->Stencil); + MESA_PBUFFER_FREE(buffer->Stencil); buffer->Stencil = NULL; } /* allocate new stencil buffer */ - buffer->Stencil = (GLstencil *) MALLOC(buffer->Width * buffer->Height - * sizeof(GLstencil)); + buffer->Stencil = (GLstencil *) + MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height * sizeof(GLstencil)); if (!buffer->Stencil) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, "_mesa_alloc_stencil_buffer" ); |