diff options
author | Brian Paul <[email protected]> | 2012-02-19 20:08:52 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-02-24 08:03:04 -0700 |
commit | 32bf36106ea433038b524311fc10cc5b835862f1 (patch) | |
tree | 77ab12c5584d98b3b9857c9cb2ac81340dfe97d5 /src/mesa/swrast/s_stencil.c | |
parent | 401810b658133d9c968be1de7fb4102ec7c4d19e (diff) |
swrast: remove MAX_WIDTH arrays in stencil code
Use some per-context temporary arrays instead.
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index bbfbf44cce2..3423737eebc 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -210,7 +210,8 @@ static GLboolean do_stencil_test(struct gl_context *ctx, GLuint face, GLuint n, GLubyte stencil[], GLubyte mask[], GLint stride) { - GLubyte fail[MAX_WIDTH]; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLubyte *fail = swrast->stencil_temp.buf2; GLboolean allfail = GL_FALSE; GLuint i, j; const GLuint valueMask = ctx->Stencil.ValueMask[face]; @@ -347,6 +348,7 @@ put_s8_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLboolean _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; const GLint stencilOffset = get_stencil_offset(rb->Format); @@ -354,7 +356,7 @@ _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span) const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace; const GLuint count = span->end; GLubyte *mask = span->array->mask; - GLubyte stencilTemp[MAX_WIDTH]; + GLubyte *stencilTemp = swrast->stencil_temp.buf1; GLubyte *stencilBuf; if (span->arrayMask & SPAN_XY) { @@ -402,7 +404,10 @@ _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span) /* * Perform depth buffering, then apply zpass or zfail stencil function. */ - GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH]; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLubyte *passMask = swrast->stencil_temp.buf2; + GLubyte *failMask = swrast->stencil_temp.buf3; + GLubyte *origMask = swrast->stencil_temp.buf4; /* save the current mask bits */ memcpy(origMask, mask, count * sizeof(GLubyte)); @@ -488,6 +493,7 @@ void _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y, const GLubyte stencil[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1; @@ -517,7 +523,8 @@ _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y, if ((stencilMask & stencilMax) != stencilMax) { /* need to apply writemask */ - GLubyte destVals[MAX_WIDTH], newVals[MAX_WIDTH]; + GLubyte *destVals = swrast->stencil_temp.buf1; + GLubyte *newVals = swrast->stencil_temp.buf2; GLint i; _mesa_unpack_ubyte_stencil_row(rb->Format, n, stencilBuf, destVals); |