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authorBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
committerBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
commit77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch)
tree98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_stencil.c
parent2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff)
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r--src/mesa/swrast/s_stencil.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index fd0b2973bc0..775868cb677 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1,4 +1,4 @@
-/* $Id: s_stencil.c,v 1.24 2002/04/20 17:54:55 brianp Exp $ */
+/* $Id: s_stencil.c,v 1.25 2002/08/07 00:45:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -420,7 +420,7 @@ stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
const GLuint n = span->end;
const GLint x = span->x;
const GLint y = span->y;
- GLubyte *mask = span->mask;
+ GLubyte *mask = span->array->mask;
ASSERT((span->arrayMask & SPAN_XY) == 0);
ASSERT(ctx->Stencil.Enabled);
@@ -893,9 +893,9 @@ static GLboolean
stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span )
{
const GLuint n = span->end;
- const GLint *x = span->xArray;
- const GLint *y = span->yArray;
- GLubyte *mask = span->mask;
+ const GLint *x = span->array->x;
+ const GLint *y = span->array->y;
+ GLubyte *mask = span->array->mask;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
ASSERT(span->arrayMask & SPAN_XY);