diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/swrast/s_stencil.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index aa74b21ee80..5bec71c057b 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -61,7 +61,7 @@ ENDIF * Output: stencil - modified values */ static void -apply_stencil_op( const GLcontext *ctx, GLenum oper, GLuint face, +apply_stencil_op( const struct gl_context *ctx, GLenum oper, GLuint face, GLuint n, GLstencil stencil[], const GLubyte mask[] ) { const GLstencil ref = ctx->Stencil.Ref[face]; @@ -225,7 +225,7 @@ apply_stencil_op( const GLcontext *ctx, GLenum oper, GLuint face, * Return: GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed. */ static GLboolean -do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[], +do_stencil_test( struct gl_context *ctx, GLuint face, GLuint n, GLstencil stencil[], GLubyte mask[] ) { GLubyte fail[MAX_WIDTH]; @@ -418,7 +418,7 @@ compute_pass_fail_masks(GLuint n, const GLubyte origMask[], * */ static GLboolean -stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face) +stencil_and_ztest_span(struct gl_context *ctx, SWspan *span, GLuint face) { struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *rb = fb->_StencilBuffer; @@ -524,7 +524,7 @@ stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face) * mask - array [n] of flag: 1=apply operator, 0=don't apply operator */ static void -apply_stencil_op_to_pixels( GLcontext *ctx, +apply_stencil_op_to_pixels( struct gl_context *ctx, GLuint n, const GLint x[], const GLint y[], GLenum oper, GLuint face, const GLubyte mask[] ) { @@ -698,7 +698,7 @@ apply_stencil_op_to_pixels( GLcontext *ctx, * \return GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed. */ static GLboolean -stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n, +stencil_test_pixels( struct gl_context *ctx, GLuint face, GLuint n, const GLint x[], const GLint y[], GLubyte mask[] ) { const struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -897,7 +897,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n, * GL_TRUE - one or more fragments passed the testing */ static GLboolean -stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) +stencil_and_ztest_pixels( struct gl_context *ctx, SWspan *span, GLuint face ) { GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH]; struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -990,7 +990,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) * GL_FALSE = all fragments failed. */ GLboolean -_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span) +_swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span) { const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace; @@ -1042,7 +1042,7 @@ clip_span(GLuint bufferWidth, GLuint bufferHeight, * Output: stencil - the array of stencil values */ void -_swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLstencil stencil[]) { if (y < 0 || y >= (GLint) rb->Height || @@ -1079,7 +1079,7 @@ _swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb, * stencil - the array of stencil values */ void -_swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, +_swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y, const GLstencil stencil[] ) { struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -1128,7 +1128,7 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, * Clear the stencil buffer. */ void -_swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) +_swrast_clear_stencil_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb ) { const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits; const GLuint mask = ctx->Stencil.WriteMask[0]; |