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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/swrast/s_stencil.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r--src/mesa/swrast/s_stencil.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index aa74b21ee80..5bec71c057b 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -61,7 +61,7 @@ ENDIF
* Output: stencil - modified values
*/
static void
-apply_stencil_op( const GLcontext *ctx, GLenum oper, GLuint face,
+apply_stencil_op( const struct gl_context *ctx, GLenum oper, GLuint face,
GLuint n, GLstencil stencil[], const GLubyte mask[] )
{
const GLstencil ref = ctx->Stencil.Ref[face];
@@ -225,7 +225,7 @@ apply_stencil_op( const GLcontext *ctx, GLenum oper, GLuint face,
* Return: GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
*/
static GLboolean
-do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
+do_stencil_test( struct gl_context *ctx, GLuint face, GLuint n, GLstencil stencil[],
GLubyte mask[] )
{
GLubyte fail[MAX_WIDTH];
@@ -418,7 +418,7 @@ compute_pass_fail_masks(GLuint n, const GLubyte origMask[],
*
*/
static GLboolean
-stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face)
+stencil_and_ztest_span(struct gl_context *ctx, SWspan *span, GLuint face)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->_StencilBuffer;
@@ -524,7 +524,7 @@ stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face)
* mask - array [n] of flag: 1=apply operator, 0=don't apply operator
*/
static void
-apply_stencil_op_to_pixels( GLcontext *ctx,
+apply_stencil_op_to_pixels( struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLenum oper, GLuint face, const GLubyte mask[] )
{
@@ -698,7 +698,7 @@ apply_stencil_op_to_pixels( GLcontext *ctx,
* \return GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
*/
static GLboolean
-stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n,
+stencil_test_pixels( struct gl_context *ctx, GLuint face, GLuint n,
const GLint x[], const GLint y[], GLubyte mask[] )
{
const struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -897,7 +897,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n,
* GL_TRUE - one or more fragments passed the testing
*/
static GLboolean
-stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
+stencil_and_ztest_pixels( struct gl_context *ctx, SWspan *span, GLuint face )
{
GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -990,7 +990,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
* GL_FALSE = all fragments failed.
*/
GLboolean
-_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span)
+_swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
{
const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace;
@@ -1042,7 +1042,7 @@ clip_span(GLuint bufferWidth, GLuint bufferHeight,
* Output: stencil - the array of stencil values
*/
void
-_swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLstencil stencil[])
{
if (y < 0 || y >= (GLint) rb->Height ||
@@ -1079,7 +1079,7 @@ _swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb,
* stencil - the array of stencil values
*/
void
-_swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y,
+_swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
const GLstencil stencil[] )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -1128,7 +1128,7 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y,
* Clear the stencil buffer.
*/
void
-_swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
+_swrast_clear_stencil_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb )
{
const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
const GLuint mask = ctx->Stencil.WriteMask[0];