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authorBrian Paul <[email protected]>2001-05-03 22:13:32 +0000
committerBrian Paul <[email protected]>2001-05-03 22:13:32 +0000
commit1b3528fe635242f782fbcdde3ba74b5b7359a362 (patch)
tree180b475fc343edcb7fa18d5ff106bd9ce4f7d231 /src/mesa/swrast/s_span.h
parent652a14a2153baf011a9347c6a8820e15ebf9aa2d (diff)
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
Diffstat (limited to 'src/mesa/swrast/s_span.h')
-rw-r--r--src/mesa/swrast/s_span.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index aa7e3b3664b..b1bb847bf67 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -1,4 +1,4 @@
-/* $Id: s_span.h,v 1.4 2001/03/12 00:48:42 gareth Exp $ */
+/* $Id: s_span.h,v 1.5 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -38,27 +38,27 @@
extern void _mesa_write_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
GLuint index[], GLenum primitive );
extern void _mesa_write_monoindex_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
GLuint index, GLenum primitive );
extern void _mesa_write_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
GLchan rgba[][4], GLenum primitive );
extern void _mesa_write_monocolor_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
const GLchan color[4],
GLenum primitive );
@@ -66,7 +66,7 @@ extern void _mesa_write_monocolor_span( GLcontext *ctx,
extern void _mesa_write_texture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
const GLfloat s[], const GLfloat t[],
const GLfloat u[], GLfloat lambda[],
GLchan rgba[][4], CONST GLchan spec[][4],
@@ -77,7 +77,7 @@ extern void
_mesa_write_multitexture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],