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authorBrian Paul <[email protected]>2001-05-15 21:30:26 +0000
committerBrian Paul <[email protected]>2001-05-15 21:30:26 +0000
commit5071b0812fc73bcba92e2b6fcbad2f53f063fc32 (patch)
treed83905130a82d8f6dfc14668f96aa5768a8cb198 /src/mesa/swrast/s_span.h
parenta51f07d5a148705c1c118dece1630972753ca349 (diff)
Apply antialiasing coverage factor to alpha after texture application,
not before.
Diffstat (limited to 'src/mesa/swrast/s_span.h')
-rw-r--r--src/mesa/swrast/s_span.h89
1 files changed, 42 insertions, 47 deletions
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index b1bb847bf67..5c5e49c12d0 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -1,4 +1,4 @@
-/* $Id: s_span.h,v 1.5 2001/05/03 22:13:32 brianp Exp $ */
+/* $Id: s_span.h,v 1.6 2001/05/15 21:30:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -25,9 +25,6 @@
*/
-
-
-
#ifndef S_SPAN_H
#define S_SPAN_H
@@ -36,64 +33,62 @@
#include "swrast.h"
-extern void _mesa_write_index_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfloat fog[],
- GLuint index[], GLenum primitive );
+extern void
+_mesa_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], const GLfloat fog[],
+ GLuint index[], const GLint coverage[],
+ GLenum primitive );
-extern void _mesa_write_monoindex_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLdepth z[],
- const GLfloat fog[],
- GLuint index, GLenum primitive );
+extern void
+_mesa_write_monoindex_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], const GLfloat fog[],
+ GLuint index, const GLint coverage[],
+ GLenum primitive );
-extern void _mesa_write_rgba_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfloat fog[],
- GLchan rgba[][4], GLenum primitive );
+extern void
+_mesa_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], const GLfloat fog[],
+ GLchan rgba[][4], const GLfloat coverage[],
+ GLenum primitive );
-extern void _mesa_write_monocolor_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLdepth z[],
- const GLfloat fog[],
- const GLchan color[4],
- GLenum primitive );
+extern void
+_mesa_write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], const GLfloat fog[],
+ const GLchan color[4], const GLfloat coverage[],
+ GLenum primitive );
-extern void _mesa_write_texture_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLdepth z[],
- const GLfloat fog[],
- const GLfloat s[], const GLfloat t[],
- const GLfloat u[], GLfloat lambda[],
- GLchan rgba[][4], CONST GLchan spec[][4],
- GLenum primitive );
+extern void
+_mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], const GLfloat fog[],
+ const GLfloat s[], const GLfloat t[],
+ const GLfloat u[], GLfloat lambda[],
+ GLchan rgba[][4], CONST GLchan spec[][4],
+ const GLfloat coverage[], GLenum primitive );
extern void
-_mesa_write_multitexture_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLdepth z[],
- const GLfloat fog[],
- CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
- CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
- CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],
- GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH],
- GLchan rgba[][4],
- CONST GLchan spec[][4],
- GLenum primitive );
+_mesa_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], const GLfloat fog[],
+ CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
+ CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
+ CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],
+ GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH],
+ GLchan rgba[][4], CONST GLchan spec[][4],
+ const GLfloat coverage[], GLenum primitive );
-extern void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
- GLuint n, GLint x, GLint y,
- GLchan rgba[][4] );
+extern void
+_mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
+ GLuint n, GLint x, GLint y, GLchan rgba[][4] );
-extern void _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
- GLuint n, GLint x, GLint y, GLuint indx[] );
+extern void
+_mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
+ GLuint n, GLint x, GLint y, GLuint indx[] );
#endif