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authorBrian Paul <[email protected]>2002-01-27 18:32:03 +0000
committerBrian Paul <[email protected]>2002-01-27 18:32:03 +0000
commit2a182a98973edc9ecf2936b1288485bb2b3fa722 (patch)
tree4c832bef597d1cbbccb7e7ab80f508aac2bbaba9 /src/mesa/swrast/s_span.h
parent6a731f343e847226537080122e2fb327e2486564 (diff)
LOTS of changes, building upon Klaus's work.
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
Diffstat (limited to 'src/mesa/swrast/s_span.h')
-rw-r--r--src/mesa/swrast/s_span.h36
1 files changed, 11 insertions, 25 deletions
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index ce67c6c7617..f6d03caf836 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -1,4 +1,4 @@
-/* $Id: s_span.h,v 1.11 2002/01/21 18:12:34 brianp Exp $ */
+/* $Id: s_span.h,v 1.12 2002/01/27 18:32:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -34,36 +34,30 @@
extern void
-_old_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], const GLfloat fog[],
- GLuint index[], const GLint coverage[],
- GLenum primitive );
+_mesa_span_default_z( GLcontext *ctx, struct sw_span *span );
extern void
-_old_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], const GLfloat fog[],
- GLchan rgba[][4], const GLfloat coverage[],
- GLenum primitive );
+_mesa_span_default_fog( GLcontext *ctx, struct sw_span *span );
+
+extern void
+_mesa_span_default_color( GLcontext *ctx, struct sw_span *span );
-void
-_mesa_write_index_span( GLcontext *ctx, struct sw_span *span,
- const GLfloat fog[MAX_WIDTH], GLenum primitive);
extern void
-_mesa_write_monoindex_span( GLcontext *ctx, struct sw_span *span,
- GLuint index, GLenum primitive );
+_mesa_write_index_span( GLcontext *ctx, struct sw_span *span,
+ GLenum primitive);
extern void
_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,
- const GLfloat fog[MAX_WIDTH], GLenum primitive);
+ GLenum primitive);
extern void
_mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span,
- const GLchan color[4], GLenum primitive );
+ const GLchan color[4], GLenum primitive );
extern void
_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,
- const GLfloat fog[MAX_WIDTH], GLenum primitive );
+ GLenum primitive );
extern void
@@ -71,14 +65,6 @@ _mesa_rasterize_span(GLcontext *ctx, struct sw_span *span);
extern void
-_old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], const GLfloat fog[],
- GLfloat texcoord[][4], GLfloat lambda[],
- GLchan rgba[][4], GLchan spec[][4],
- const GLfloat coverage[], GLenum primitive );
-
-
-extern void
_old_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLdepth z[], const GLfloat fog[],
GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][4],