diff options
author | Brian Paul <[email protected]> | 2002-01-27 18:32:03 +0000 |
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committer | Brian Paul <[email protected]> | 2002-01-27 18:32:03 +0000 |
commit | 2a182a98973edc9ecf2936b1288485bb2b3fa722 (patch) | |
tree | 4c832bef597d1cbbccb7e7ab80f508aac2bbaba9 /src/mesa/swrast/s_span.h | |
parent | 6a731f343e847226537080122e2fb327e2486564 (diff) |
LOTS of changes, building upon Klaus's work.
struct sw_span is used throughout span/fragment processing.
This is leading to less code and more chances for optimization.
Diffstat (limited to 'src/mesa/swrast/s_span.h')
-rw-r--r-- | src/mesa/swrast/s_span.h | 36 |
1 files changed, 11 insertions, 25 deletions
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index ce67c6c7617..f6d03caf836 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -1,4 +1,4 @@ -/* $Id: s_span.h,v 1.11 2002/01/21 18:12:34 brianp Exp $ */ +/* $Id: s_span.h,v 1.12 2002/01/27 18:32:03 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -34,36 +34,30 @@ extern void -_old_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], const GLfloat fog[], - GLuint index[], const GLint coverage[], - GLenum primitive ); +_mesa_span_default_z( GLcontext *ctx, struct sw_span *span ); extern void -_old_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], const GLfloat fog[], - GLchan rgba[][4], const GLfloat coverage[], - GLenum primitive ); +_mesa_span_default_fog( GLcontext *ctx, struct sw_span *span ); + +extern void +_mesa_span_default_color( GLcontext *ctx, struct sw_span *span ); -void -_mesa_write_index_span( GLcontext *ctx, struct sw_span *span, - const GLfloat fog[MAX_WIDTH], GLenum primitive); extern void -_mesa_write_monoindex_span( GLcontext *ctx, struct sw_span *span, - GLuint index, GLenum primitive ); +_mesa_write_index_span( GLcontext *ctx, struct sw_span *span, + GLenum primitive); extern void _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, - const GLfloat fog[MAX_WIDTH], GLenum primitive); + GLenum primitive); extern void _mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, - const GLchan color[4], GLenum primitive ); + const GLchan color[4], GLenum primitive ); extern void _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, - const GLfloat fog[MAX_WIDTH], GLenum primitive ); + GLenum primitive ); extern void @@ -71,14 +65,6 @@ _mesa_rasterize_span(GLcontext *ctx, struct sw_span *span); extern void -_old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], const GLfloat fog[], - GLfloat texcoord[][4], GLfloat lambda[], - GLchan rgba[][4], GLchan spec[][4], - const GLfloat coverage[], GLenum primitive ); - - -extern void _old_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfloat fog[], GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][4], |