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authorBrian Paul <[email protected]>2002-04-12 15:39:58 +0000
committerBrian Paul <[email protected]>2002-04-12 15:39:58 +0000
commitb7f5e92f1749ce4601a758f66ddc64959f11742b (patch)
treeb9d7056d88824cb49eab181c3ca6290039e1886f /src/mesa/swrast/s_span.c
parent9add9a21d8c51ee4238169265541fa9a40f0a8b0 (diff)
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
type, width, interp mask and array mask.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c46
1 files changed, 26 insertions, 20 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 2ce8b76cf57..9241444dd99 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.37 2002/03/16 18:02:08 brianp Exp $ */
+/* $Id: s_span.c,v 1.38 2002/04/12 15:39:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -135,7 +135,8 @@ interpolate_colors(GLcontext *ctx, struct sw_span *span)
GLchan (*rgba)[4] = span->color.rgba;
GLuint i;
- ASSERT(span->interpMask & SPAN_RGBA);
+ ASSERT((span->interpMask & SPAN_RGBA) &&
+ !(span->arrayMask & SPAN_RGBA));
if (span->interpMask & SPAN_FLAT) {
/* constant color */
@@ -174,7 +175,8 @@ interpolate_indexes(GLcontext *ctx, struct sw_span *span)
const GLuint n = span->end;
GLuint *indexes = span->color.index;
GLuint i;
- ASSERT(span->interpMask & SPAN_INDEX);
+ ASSERT((span->interpMask & SPAN_INDEX) &&
+ !(span->arrayMask & SPAN_INDEX));
if ((span->interpMask & SPAN_FLAT) || (indexStep == 0)) {
/* constant color */
@@ -242,7 +244,8 @@ _mesa_span_interpolate_z( const GLcontext *ctx, struct sw_span *span )
const GLuint n = span->end;
GLuint i;
- ASSERT(span->interpMask & SPAN_Z);
+ ASSERT((span->interpMask & SPAN_Z) &&
+ !(span->arrayMask & SPAN_Z));
if (ctx->Visual.depthBits <= 16) {
GLfixed zval = span->z;
@@ -318,10 +321,12 @@ static void
interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
{
ASSERT(span->interpMask & SPAN_TEXTURE);
+ ASSERT(!(span->arrayMask & SPAN_TEXTURE));
if (ctx->Texture._ReallyEnabled & ~TEXTURE0_ANY) {
/* multitexture */
GLuint u;
+ span->arrayMask |= SPAN_TEXTURE;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
if (ctx->Texture.Unit[u]._ReallyEnabled) {
const struct gl_texture_object *obj =ctx->Texture.Unit[u]._Current;
@@ -402,6 +407,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
GLboolean needLambda = (obj->MinFilter != obj->MagFilter);
+ span->arrayMask |= SPAN_TEXTURE;
if (needLambda) {
/* just texture unit 0, with lambda */
const GLfloat texW = (GLfloat) img->Width;
@@ -717,14 +723,15 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span )
* to their original values before returning.
*/
void
-_mesa_write_index_span( GLcontext *ctx, struct sw_span *span,
- GLenum primitive)
+_mesa_write_index_span( GLcontext *ctx, struct sw_span *span)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint origInterpMask = span->interpMask;
const GLuint origArrayMask = span->arrayMask;
ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
+ span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT((span->interpMask | span->arrayMask) & SPAN_INDEX);
ASSERT((span->interpMask & span->arrayMask) == 0);
@@ -738,8 +745,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span,
}
/* Clipping */
- if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP)
- || (primitive == GL_POINT) || (primitive == GL_LINE)) {
+ if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) {
if (!clip_span(ctx, span)) {
return;
}
@@ -760,7 +766,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span,
#endif
/* Polygon Stippling */
- if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) {
+ if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) {
stipple_polygon_span(ctx, span);
}
@@ -872,8 +878,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span,
* to their original values before returning.
*/
void
-_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,
- GLenum primitive)
+_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
@@ -882,6 +887,8 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,
GLboolean monoColor;
ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
+ span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT((span->interpMask & span->arrayMask) == 0);
ASSERT((span->interpMask | span->arrayMask) & SPAN_RGBA);
#ifdef DEBUG
@@ -892,7 +899,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,
#endif
/*
- printf("%s() interp 0x%x array 0x%x p=0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask, primitive);
+ printf("%s() interp 0x%x array 0x%x p=0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask, span->primitive);
*/
if (span->arrayMask & SPAN_MASK) {
@@ -910,8 +917,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,
span->blueStep == 0 && span->alphaStep == 0;
/* Clipping */
- if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP)
- || (primitive == GL_POINT) || (primitive == GL_LINE)) {
+ if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) {
if (!clip_span(ctx, span)) {
return;
}
@@ -932,7 +938,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,
#endif
/* Polygon Stippling */
- if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) {
+ if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) {
stipple_polygon_span(ctx, span);
}
@@ -1099,13 +1105,14 @@ add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] )
* to their original values before returning.
*/
void
-_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,
- GLenum primitive )
+_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
{
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint origArrayMask = span->arrayMask;
+ ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
+ span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT(span->end <= MAX_WIDTH);
ASSERT((span->interpMask & span->arrayMask) == 0);
ASSERT(ctx->Texture._ReallyEnabled);
@@ -1124,8 +1131,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,
}
/* Clipping */
- if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP)
- || (primitive == GL_POINT) || (primitive == GL_LINE)) {
+ if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) {
if (!clip_span(ctx, span)) {
return;
}
@@ -1146,7 +1152,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,
#endif
/* Polygon Stippling */
- if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) {
+ if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) {
stipple_polygon_span(ctx, span);
}