diff options
author | Brian Paul <[email protected]> | 2001-05-15 21:30:26 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-05-15 21:30:26 +0000 |
commit | 5071b0812fc73bcba92e2b6fcbad2f53f063fc32 (patch) | |
tree | d83905130a82d8f6dfc14668f96aa5768a8cb198 /src/mesa/swrast/s_span.c | |
parent | a51f07d5a148705c1c118dece1630972753ca349 (diff) |
Apply antialiasing coverage factor to alpha after texture application,
not before.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 172 |
1 files changed, 113 insertions, 59 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index c0c47f82b18..e161ff473fd 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.13 2001/05/03 22:13:32 brianp Exp $ */ +/* $Id: s_span.c,v 1.14 2001/05/15 21:30:27 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -51,12 +51,12 @@ - /* * Apply the current polygon stipple pattern to a span of pixels. */ -static void stipple_polygon_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, GLubyte mask[] ) +static void +stipple_polygon_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + GLubyte mask[] ) { const GLuint highbit = 0x80000000; GLuint i, m, stipple; @@ -83,8 +83,8 @@ static void stipple_polygon_span( GLcontext *ctx, * as a special case: * 0 = all pixels clipped */ -static GLuint clip_span( GLcontext *ctx, - GLint n, GLint x, GLint y, GLubyte mask[] ) +static GLuint +clip_span( GLcontext *ctx, GLint n, GLint x, GLint y, GLubyte mask[] ) { /* Clip to top and bottom */ if (y < 0 || y >= ctx->DrawBuffer->Height) { @@ -123,9 +123,9 @@ static GLuint clip_span( GLcontext *ctx, /* * Draw to more than one color buffer (or none). */ -static void multi_write_index_span( GLcontext *ctx, GLuint n, - GLint x, GLint y, const GLuint indexes[], - const GLubyte mask[] ) +static void +multi_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLuint indexes[], const GLubyte mask[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint bufferBit; @@ -178,10 +178,11 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n, * index - array of [n] color indexes * primitive - either GL_POINT, GL_LINE, GL_POLYGON, or GL_BITMAP */ -void _mesa_write_index_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfloat fog[], - GLuint indexIn[], GLenum primitive ) +void +_mesa_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], const GLfloat fog[], + GLuint indexIn[], const GLint coverage[], + GLenum primitive ) { const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | LOGIC_OP_BIT; GLubyte mask[MAX_WIDTH]; @@ -244,6 +245,15 @@ void _mesa_write_index_span( GLcontext *ctx, _mesa_depth_fog_ci_pixels( ctx, n, z, index ); } + /* Antialias coverage application */ + if (coverage) { + GLuint i; + for (i = 0; i < n; i++) { + ASSERT(coverage[i] < 16); + index[i] = (index[i] & ~0xf) | coverage[i]; + } + } + if (swrast->_RasterMask & MULTI_DRAW_BIT) { /* draw to zero or two or more buffers */ multi_write_index_span( ctx, n, x, y, index, mask ); @@ -269,11 +279,11 @@ void _mesa_write_index_span( GLcontext *ctx, -void _mesa_write_monoindex_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLdepth z[], - const GLfloat fog[], - GLuint index, GLenum primitive ) +void +_mesa_write_monoindex_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], const GLfloat fog[], + GLuint index, const GLint coverage[], + GLenum primitive ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLubyte mask[MAX_WIDTH]; @@ -322,7 +332,8 @@ void _mesa_write_monoindex_span( GLcontext *ctx, if (ctx->Fog.Enabled || ctx->Color.IndexLogicOpEnabled - || ctx->Color.IndexMask != 0xffffffff) { + || ctx->Color.IndexMask != 0xffffffff + || coverage) { /* different index per pixel */ GLuint indexes[MAX_WIDTH]; for (i = 0; i < n; i++) { @@ -336,6 +347,15 @@ void _mesa_write_monoindex_span( GLcontext *ctx, _mesa_depth_fog_ci_pixels( ctx, n, z, indexes ); } + /* Antialias coverage application */ + if (coverage) { + GLuint i; + for (i = 0; i < n; i++) { + ASSERT(coverage[i] < 16); + indexes[i] = (indexes[i] & ~0xf) | coverage[i]; + } + } + if (swrast->_RasterMask & MULTI_DRAW_BIT) { /* draw to zero or two or more buffers */ multi_write_index_span( ctx, n, x, y, indexes, mask ); @@ -377,9 +397,9 @@ void _mesa_write_monoindex_span( GLcontext *ctx, /* * Draw to more than one RGBA color buffer (or none). */ -static void multi_write_rgba_span( GLcontext *ctx, GLuint n, - GLint x, GLint y, CONST GLchan rgba[][4], - const GLubyte mask[] ) +static void +multi_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + CONST GLchan rgba[][4], const GLubyte mask[] ) { const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); GLuint bufferBit; @@ -442,11 +462,11 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n, -void _mesa_write_rgba_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfloat *fog, - GLchan rgbaIn[][4], - GLenum primitive ) +void +_mesa_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], const GLfloat fog[], + GLchan rgbaIn[][4], const GLfloat coverage[], + GLenum primitive ) { const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | LOGIC_OP_BIT | TEXTURE_BIT; @@ -530,6 +550,14 @@ void _mesa_write_rgba_span( GLcontext *ctx, _mesa_depth_fog_rgba_pixels( ctx, n, z, rgba ); } + /* Antialias coverage application */ + if (coverage) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = (GLchan) (rgba[i][ACOMP] * coverage[i]); + } + } + if (swrast->_RasterMask & MULTI_DRAW_BIT) { multi_write_rgba_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, mask ); } @@ -578,11 +606,11 @@ void _mesa_write_rgba_span( GLcontext *ctx, * r, g, b, a - the color of the pixels * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP. */ -void _mesa_write_monocolor_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfloat fog[], - const GLchan color[4], - GLenum primitive ) +void +_mesa_write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], const GLfloat fog[], + const GLchan color[4], const GLfloat coverage[], + GLenum primitive ) { const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); GLuint i; @@ -656,7 +684,7 @@ void _mesa_write_monocolor_span( GLcontext *ctx, } if (ctx->Color.ColorLogicOpEnabled || colorMask != 0xffffffff || - (swrast->_RasterMask & (BLEND_BIT | FOG_BIT))) { + (swrast->_RasterMask & (BLEND_BIT | FOG_BIT)) || coverage) { /* assign same color to each pixel */ for (i = 0; i < n; i++) { if (mask[i]) { @@ -672,6 +700,14 @@ void _mesa_write_monocolor_span( GLcontext *ctx, _mesa_depth_fog_rgba_pixels( ctx, n, z, rgba ); } + /* Antialias coverage application */ + if (coverage) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = (GLchan) (rgba[i][ACOMP] * coverage[i]); + } + } + if (swrast->_RasterMask & MULTI_DRAW_BIT) { multi_write_rgba_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, mask ); @@ -734,7 +770,8 @@ void _mesa_write_monocolor_span( GLcontext *ctx, * Add specular color to base color. This is used only when * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR. */ -static void add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] ) +static void +add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] ) { GLuint i; for (i = 0; i < n; i++) { @@ -761,13 +798,13 @@ static void add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] ) * rgba - array of [n] color components * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP. */ -void _mesa_write_texture_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfloat fog[], - const GLfloat s[], const GLfloat t[], - const GLfloat u[], GLfloat lambda[], - GLchan rgbaIn[][4], CONST GLchan spec[][4], - GLenum primitive ) +void +_mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], const GLfloat fog[], + const GLfloat s[], const GLfloat t[], + const GLfloat u[], GLfloat lambda[], + GLchan rgbaIn[][4], CONST GLchan spec[][4], + const GLfloat coverage[], GLenum primitive ) { const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); GLubyte mask[MAX_WIDTH]; @@ -859,8 +896,9 @@ void _mesa_write_texture_span( GLcontext *ctx, /* Add base and specular colors */ if (spec && (ctx->Fog.ColorSumEnabled || - (ctx->Light.Enabled && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))) - add_colors( n, rgba, spec ); /* rgba = rgba + spec */ + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))) + add_colors( n, rgba, spec ); /* rgba = rgba + spec */ /* Per-pixel fog */ if (ctx->Fog.Enabled) { @@ -870,6 +908,14 @@ void _mesa_write_texture_span( GLcontext *ctx, _mesa_depth_fog_rgba_pixels( ctx, n, z, rgba ); } + /* Antialias coverage application */ + if (coverage) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = (GLchan) (rgba[i][ACOMP] * coverage[i]); + } + } + if (swrast->_RasterMask & MULTI_DRAW_BIT) { multi_write_rgba_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, mask ); } @@ -903,17 +949,16 @@ void _mesa_write_texture_span( GLcontext *ctx, * As above but perform multiple stages of texture application. */ void -_mesa_write_multitexture_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLdepth z[], - const GLfloat fog[], - CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH], - CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH], - CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH], - GLfloat lambda[][MAX_WIDTH], - GLchan rgbaIn[MAX_TEXTURE_UNITS][4], - CONST GLchan spec[MAX_TEXTURE_UNITS][4], - GLenum primitive ) +_mesa_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], const GLfloat fog[], + CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH], + CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH], + CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH], + GLfloat lambda[][MAX_WIDTH], + GLchan rgbaIn[MAX_TEXTURE_UNITS][4], + CONST GLchan spec[MAX_TEXTURE_UNITS][4], + const GLfloat coverage[], + GLenum primitive ) { GLubyte mask[MAX_WIDTH]; GLboolean write_all = GL_TRUE; @@ -1022,6 +1067,14 @@ _mesa_write_multitexture_span( GLcontext *ctx, _mesa_depth_fog_rgba_pixels( ctx, n, z, rgba ); } + /* Antialias coverage application */ + if (coverage) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = (GLchan) (rgba[i][ACOMP] * coverage[i]); + } + } + if (swrast->_RasterMask & MULTI_DRAW_BIT) { multi_write_rgba_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, mask ); } @@ -1058,9 +1111,9 @@ _mesa_write_multitexture_span( GLcontext *ctx, * Read RGBA pixels from frame buffer. Clipping will be done to prevent * reading ouside the buffer's boundaries. */ -void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, - GLuint n, GLint x, GLint y, - GLchan rgba[][4] ) +void +_mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, + GLuint n, GLint x, GLint y, GLchan rgba[][4] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (y < 0 || y >= buffer->Height @@ -1112,8 +1165,9 @@ void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, * Read CI pixels from frame buffer. Clipping will be done to prevent * reading ouside the buffer's boundaries. */ -void _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer, - GLuint n, GLint x, GLint y, GLuint indx[] ) +void +_mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer, + GLuint n, GLint x, GLint y, GLuint indx[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (y < 0 || y >= buffer->Height |