diff options
author | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
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committer | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
commit | 08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch) | |
tree | 6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/swrast/s_span.c | |
parent | 19bbfc62638b60dd1a41e84686f24483adea5b03 (diff) |
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index cb62a8a10bf..4197167e2d0 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.9 2001/02/20 16:42:26 brianp Exp $ */ +/* $Id: s_span.c,v 1.10 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -177,7 +177,7 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n, * index - array of [n] color indexes * primitive - either GL_POINT, GL_LINE, GL_POLYGON, or GL_BITMAP */ -void gl_write_index_span( GLcontext *ctx, +void _mesa_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfixed fog[], GLuint indexIn[], GLenum primitive ) @@ -268,7 +268,7 @@ void gl_write_index_span( GLcontext *ctx, -void gl_write_monoindex_span( GLcontext *ctx, +void _mesa_write_monoindex_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfixed fog[], @@ -441,7 +441,7 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n, -void gl_write_rgba_span( GLcontext *ctx, +void _mesa_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfixed *fog, GLchan rgbaIn[][4], @@ -577,7 +577,7 @@ void gl_write_rgba_span( GLcontext *ctx, * r, g, b, a - the color of the pixels * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP. */ -void gl_write_monocolor_span( GLcontext *ctx, +void _mesa_write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfixed fog[], const GLchan color[4], @@ -760,7 +760,7 @@ static void add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] ) * rgba - array of [n] color components * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP. */ -void gl_write_texture_span( GLcontext *ctx, +void _mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfixed fog[], const GLfloat s[], const GLfloat t[], @@ -902,7 +902,7 @@ void gl_write_texture_span( GLcontext *ctx, * As above but perform multiple stages of texture application. */ void -gl_write_multitexture_span( GLcontext *ctx, +_mesa_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfixed fog[], @@ -1057,7 +1057,7 @@ gl_write_multitexture_span( GLcontext *ctx, * Read RGBA pixels from frame buffer. Clipping will be done to prevent * reading ouside the buffer's boundaries. */ -void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, +void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLchan rgba[][4] ) { @@ -1110,7 +1110,7 @@ void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, * Read CI pixels from frame buffer. Clipping will be done to prevent * reading ouside the buffer's boundaries. */ -void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer, +void _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLuint indx[] ) { if (y < 0 || y >= buffer->Height |