diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/swrast/s_span.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 28c82990e08..3240b135774 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -57,7 +57,7 @@ * and glBitmap. */ void -_swrast_span_default_attribs(GLcontext *ctx, SWspan *span) +_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) { GLchan r, g, b, a; /* Z*/ @@ -163,7 +163,7 @@ _swrast_span_default_attribs(GLcontext *ctx, SWspan *span) * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! */ static INLINE void -interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask) +interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -210,7 +210,7 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask) * color array. */ static INLINE void -interpolate_int_colors(GLcontext *ctx, SWspan *span) +interpolate_int_colors(struct gl_context *ctx, SWspan *span) { const GLuint n = span->end; GLuint i; @@ -370,7 +370,7 @@ interpolate_float_colors(SWspan *span) * Fill in the span.zArray array from the span->z, zStep values. */ void -_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span ) +_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span ) { const GLuint n = span->end; GLuint i; @@ -460,7 +460,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, * texels with (s/q, t/q, r/q). */ static void -interpolate_texcoords(GLcontext *ctx, SWspan *span) +interpolate_texcoords(struct gl_context *ctx, SWspan *span) { const GLuint maxUnit = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; @@ -601,7 +601,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. */ static INLINE void -interpolate_wpos(GLcontext *ctx, SWspan *span) +interpolate_wpos(struct gl_context *ctx, SWspan *span) { GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; GLuint i; @@ -635,7 +635,7 @@ interpolate_wpos(GLcontext *ctx, SWspan *span) * Apply the current polygon stipple pattern to a span of pixels. */ static INLINE void -stipple_polygon_span(GLcontext *ctx, SWspan *span) +stipple_polygon_span(struct gl_context *ctx, SWspan *span) { GLubyte *mask = span->array->mask; @@ -680,7 +680,7 @@ stipple_polygon_span(GLcontext *ctx, SWspan *span) * GL_FALSE nothing visible */ static INLINE GLuint -clip_span( GLcontext *ctx, SWspan *span ) +clip_span( struct gl_context *ctx, SWspan *span ) { const GLint xmin = ctx->DrawBuffer->_Xmin; const GLint xmax = ctx->DrawBuffer->_Xmax; @@ -807,7 +807,7 @@ clip_span( GLcontext *ctx, SWspan *span ) * Result is float color array (FRAG_ATTRIB_COL0). */ static INLINE void -add_specular(GLcontext *ctx, SWspan *span) +add_specular(struct gl_context *ctx, SWspan *span) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLubyte *mask = span->array->mask; @@ -951,7 +951,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output) * Apply fragment shader, fragment program or normal texturing to span. */ static INLINE void -shade_texture_span(GLcontext *ctx, SWspan *span) +shade_texture_span(struct gl_context *ctx, SWspan *span) { GLbitfield inputsRead; @@ -1029,7 +1029,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span) * to their original values before returning. */ void -_swrast_write_rgba_span( GLcontext *ctx, SWspan *span) +_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; @@ -1304,7 +1304,7 @@ end: * \param rgba the returned colors */ void -_swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLenum dstType, GLvoid *rgba) { @@ -1373,7 +1373,7 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, * values array. */ void -_swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values, GLuint valueSize) { @@ -1409,7 +1409,7 @@ _swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, * \param valueSize size of each value (pixel) in bytes */ void -_swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const GLvoid *values, GLuint valueSize) { @@ -1444,7 +1444,7 @@ _swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, * \param valueSize size of each value (pixel) in bytes */ void -_swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, GLvoid *values, GLuint valueSize) { @@ -1479,7 +1479,7 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, * \return pointer to the colors we read. */ void * -_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span) { const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType); |