diff options
author | Ian Romanick <[email protected]> | 2012-01-19 17:29:37 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-01-24 12:30:57 -0800 |
commit | 9be3be3c6654da18466626c2d45ff4d06b5fb953 (patch) | |
tree | 5b8673766b68dfb611ea7caf138d6506f17f0726 /src/mesa/swrast/s_span.c | |
parent | 34db7a8c1e775aaefad7952133e087f1c1a569f6 (diff) |
swrast: Use fixed-function processing instead _TexEnvProgram for DrawPixels
This is a hack to work around drivers such as i965 that:
- Set _MaintainTexEnvProgram to generate GLSL IR for
fixed-function fragment processing.
- Don't call _mesa_ir_link_shader to generate Mesa IR from the
GLSL IR.
- May use swrast to handle glDrawPixels.
Since _mesa_ir_link_shader is never called, there is no Mesa IR to
execute. Instead do regular fixed-function processing.
Even on platforms that don't need this, the software fixed-function
code is much faster than the software shader code.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44749
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index e899303537b..8d9f10d9bce 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -50,6 +50,7 @@ #include "s_stencil.h" #include "s_texcombine.h" +#include <stdbool.h> /** * Set default fragment attributes for the span using the @@ -968,7 +969,25 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output) static inline void shade_texture_span(struct gl_context *ctx, SWspan *span) { - if (ctx->FragmentProgram._Current || + /* This is a hack to work around drivers such as i965 that: + * + * - Set _MaintainTexEnvProgram to generate GLSL IR for + * fixed-function fragment processing. + * - Don't call _mesa_ir_link_shader to generate Mesa IR from + * the GLSL IR. + * - May use swrast to handle glDrawPixels. + * + * Since _mesa_ir_link_shader is never called, there is no Mesa IR + * to execute. Instead do regular fixed-function processing. + * + * It is also worth noting that the software fixed-function path is + * much faster than the software shader path. + */ + const bool use_fragment_program = + ctx->FragmentProgram._Current + && ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram; + + if (use_fragment_program || ctx->ATIFragmentShader._Enabled) { /* programmable shading */ if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { @@ -997,7 +1016,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span) interpolate_wpos(ctx, span); /* Run fragment program/shader now */ - if (ctx->FragmentProgram._Current) { + if (use_fragment_program) { _swrast_exec_fragment_program(ctx, span); } else { |