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authorChad Versace <[email protected]>2012-01-25 19:38:10 -0800
committerChad Versace <[email protected]>2012-01-27 13:34:26 -0800
commit1c0f1dd42a50464eeb81de4aad8eecf24b3d6c89 (patch)
tree356acdc359c537d38265763a84552f712c45bc53 /src/mesa/swrast/s_span.c
parent5665b5cc31da70e833f80e7a17bfa034d2f7ba44 (diff)
swrast: Fix fixed-function fragment processing
On i965, _mesa_ir_link_shader is never called. As a consequence, the current fragment program (ctx->FragmentProgram->_Current) exists but is invalid because it has no instructions. Yet swrast continued to attempt to use the empty program. To avoid using the empty program, this patch 1) defines a new function, _swrast_use_fragment_program, which checks if the current fragment program exists and differs from the fixed function fragment program, and, when appropriate, 2) replaces checks of the form if (ctx->FragmentProgram->_Current == NULL) with if (_swrast_use_fragment_program(ctx)) Fixes the following oglconform regressions on i965/gen6: api-fogcoord(basic.allCases.log) api-mtexcoord(basic.allCases.log) api-seccolor(basic.allCases.log) api-texcoord(basic.allCases.log) blend-separate(basic.allCases) colorsum(basic.allCases.log) The tests were ran with the GLXFBConfig: visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat ---------------------------------------------------------------------------- 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None (Note: I originally believed that the hunk in _swrast_update_fragment_program was unnecessary. But it is required to fix blend-separate.) Note: This is a candidate for the 8.0 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43327 Reveiwed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c38
1 files changed, 11 insertions, 27 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index ccdbe5f79c4..28f2f3d3fff 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -139,7 +139,8 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
const GLuint attr = FRAG_ATTRIB_TEX0 + i;
const GLfloat *tc = ctx->Current.RasterTexCoords[i];
- if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) {
+ if (_swrast_use_fragment_program(ctx) ||
+ ctx->ATIFragmentShader._Enabled) {
COPY_4V(span->attrStart[attr], tc);
}
else if (tc[3] > 0.0F) {
@@ -498,7 +499,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
swrast_texture_image_const(img);
needLambda = (obj->Sampler.MinFilter != obj->Sampler.MagFilter)
- || ctx->FragmentProgram._Current;
+ || _swrast_use_fragment_program(ctx);
/* LOD is calculated directly in the ansiotropic filter, we can
* skip the normal lambda function as the result is ignored.
*/
@@ -518,7 +519,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
if (needLambda) {
GLuint i;
- if (ctx->FragmentProgram._Current
+ if (_swrast_use_fragment_program(ctx)
|| ctx->ATIFragmentShader._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
@@ -559,7 +560,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
}
else {
GLuint i;
- if (ctx->FragmentProgram._Current ||
+ if (_swrast_use_fragment_program(ctx) ||
ctx->ATIFragmentShader._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
@@ -833,7 +834,7 @@ add_specular(struct gl_context *ctx, SWspan *span)
GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1];
GLuint i;
- ASSERT(!ctx->FragmentProgram._Current);
+ ASSERT(!_swrast_use_fragment_program(ctx));
ASSERT(span->arrayMask & SPAN_RGBA);
ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1);
(void) swrast; /* silence warning */
@@ -971,25 +972,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
static inline void
shade_texture_span(struct gl_context *ctx, SWspan *span)
{
- /* This is a hack to work around drivers such as i965 that:
- *
- * - Set _MaintainTexEnvProgram to generate GLSL IR for
- * fixed-function fragment processing.
- * - Don't call _mesa_ir_link_shader to generate Mesa IR from
- * the GLSL IR.
- * - May use swrast to handle glDrawPixels.
- *
- * Since _mesa_ir_link_shader is never called, there is no Mesa IR
- * to execute. Instead do regular fixed-function processing.
- *
- * It is also worth noting that the software fixed-function path is
- * much faster than the software shader path.
- */
- const bool use_fragment_program =
- ctx->FragmentProgram._Current
- && ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram;
-
- if (use_fragment_program ||
+ if (_swrast_use_fragment_program(ctx) ||
ctx->ATIFragmentShader._Enabled) {
/* programmable shading */
if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
@@ -1018,7 +1001,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)
interpolate_wpos(ctx, span);
/* Run fragment program/shader now */
- if (use_fragment_program) {
+ if (_swrast_use_fragment_program(ctx)) {
_swrast_exec_fragment_program(ctx, span);
}
else {
@@ -1151,7 +1134,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
const GLbitfield64 origArrayAttribs = span->arrayAttribs;
const GLenum origChanType = span->array->ChanType;
void * const origRgba = span->array->rgba;
- const GLboolean shader = (ctx->FragmentProgram._Current
+ const GLboolean shader = (_swrast_use_fragment_program(ctx)
|| ctx->ATIFragmentShader._Enabled);
const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits;
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -1326,7 +1309,8 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
const GLuint numBuffers = fb->_NumColorDrawBuffers;
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
const GLboolean multiFragOutputs =
- (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0));
+ _swrast_use_fragment_program(ctx)
+ && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0);
GLuint buf;
for (buf = 0; buf < numBuffers; buf++) {