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authorBrian Paul <[email protected]>2004-04-23 14:16:46 +0000
committerBrian Paul <[email protected]>2004-04-23 14:16:46 +0000
commit6d460af6af77a0d5a5b568bcd6094b98e249ba93 (patch)
tree08656028582b357d5c9730c521cc3e1770604c50 /src/mesa/swrast/s_span.c
parent384800fe12e368f3489111de4572dbc8846a7dea (diff)
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 871e4740055..41db42e2b80 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -379,7 +379,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
if (obj) {
const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
needLambda = (obj->MinFilter != obj->MagFilter)
- || ctx->FragmentProgram.Enabled;
+ || ctx->FragmentProgram._Enabled;
texW = img->WidthScale;
texH = img->HeightScale;
}
@@ -404,7 +404,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat r = span->tex[u][2];
GLfloat q = span->tex[u][3];
GLuint i;
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->dwdx;
GLfloat w = span->w;
@@ -455,7 +455,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat r = span->tex[u][2];
GLfloat q = span->tex[u][3];
GLuint i;
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->dwdx;
GLfloat w = span->w;
@@ -513,7 +513,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
if (obj) {
const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
needLambda = (obj->MinFilter != obj->MagFilter)
- || ctx->FragmentProgram.Enabled;
+ || ctx->FragmentProgram._Enabled;
texW = (GLfloat) img->WidthScale;
texH = (GLfloat) img->HeightScale;
}
@@ -538,7 +538,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat r = span->tex[0][2];
GLfloat q = span->tex[0][3];
GLuint i;
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->dwdx;
GLfloat w = span->w;
@@ -589,7 +589,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat r = span->tex[0][2];
GLfloat q = span->tex[0][3];
GLuint i;
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->dwdx;
GLfloat w = span->w;
@@ -1104,7 +1104,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
}
/* Fragment program */
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* Now we may need to interpolate the colors and texcoords */
if ((span->interpMask & SPAN_RGBA) &&
(span->arrayMask & SPAN_RGBA) == 0) {
@@ -1326,7 +1326,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT(span->end <= MAX_WIDTH);
ASSERT((span->interpMask & span->arrayMask) == 0);
- ASSERT(ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled);
+ ASSERT(ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Enabled);
/*
printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask);
@@ -1386,7 +1386,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
/* Texturing without alpha is done after depth-testing which
* gives a potential speed-up.
*/
- if (ctx->FragmentProgram.Enabled)
+ if (ctx->FragmentProgram._Enabled)
_swrast_exec_fragment_program( ctx, span );
else
_swrast_texture_span( ctx, span );
@@ -1453,7 +1453,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
interpolate_specular(ctx, span);
}
- if (ctx->FragmentProgram.Enabled)
+ if (ctx->FragmentProgram._Enabled)
_swrast_exec_fragment_program( ctx, span );
else
_swrast_texture_span( ctx, span );