diff options
author | Brian Paul <[email protected]> | 2003-03-15 17:33:25 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-03-15 17:33:25 +0000 |
commit | 350353adcd75f94fda63c787c86961716114e0bf (patch) | |
tree | d91f40c8a2d55f4f0e3e12d14dc075a8af83b92e /src/mesa/swrast/s_span.c | |
parent | add99d01ee7bf22e87c2c13b3476f6d70d0b3a7d (diff) |
Fix up some fragment program texture enable issues.
Implemented TXD instruction.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 2106b87c5b6..cb02ab924d6 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.57 2003/03/04 16:34:03 brianp Exp $ */ +/* $Id: s_span.c,v 1.58 2003/03/15 17:33:27 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -321,10 +321,10 @@ compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, /* * This is a faster approximation */ -static GLfloat -compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, - GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, - GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) +GLfloat +_mesa_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, + GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, + GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) { GLfloat dsdx2 = (s + dsdx) / (q + dqdx) - s * invQ; GLfloat dtdx2 = (t + dtdx) / (q + dqdx) - t * invQ; @@ -361,7 +361,8 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span) if (ctx->Texture.Unit[u]._ReallyEnabled) { const struct gl_texture_object *obj =ctx->Texture.Unit[u]._Current; const struct gl_texture_image *img = obj->Image[obj->BaseLevel]; - GLboolean needLambda = (obj->MinFilter != obj->MagFilter); + const GLboolean needLambda = (obj->MinFilter != obj->MagFilter) + || ctx->FragmentProgram.Enabled; if (needLambda) { GLfloat (*texcoord)[4] = span->array->texcoords[u]; GLfloat *lambda = span->array->lambda[u]; @@ -384,9 +385,10 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span) texcoord[i][0] = s * invQ; texcoord[i][1] = t * invQ; texcoord[i][2] = r * invQ; - lambda[i] = compute_lambda(dsdx, dsdy, dtdx, dtdy, - dqdx, dqdy, texW, texH, - s, t, q, invQ); + texcoord[i][3] = q; + lambda[i] = _mesa_compute_lambda(dsdx, dsdy, dtdx, dtdy, + dqdx, dqdy, texW, texH, + s, t, q, invQ); s += dsdx; t += dtdx; r += drdx; @@ -440,7 +442,8 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span) /* single texture */ const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current; const struct gl_texture_image *img = obj->Image[obj->BaseLevel]; - GLboolean needLambda = (obj->MinFilter != obj->MagFilter); + const GLboolean needLambda = (obj->MinFilter != obj->MagFilter) + || ctx->FragmentProgram.Enabled; span->arrayMask |= SPAN_TEXTURE; if (needLambda) { /* just texture unit 0, with lambda */ @@ -462,12 +465,13 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span) GLuint i; for (i = 0; i < span->end; i++) { const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); - lambda[i] = compute_lambda(dsdx, dsdy, dtdx, dtdy, - dqdx, dqdy, texW, texH, - s, t, q, invQ); + lambda[i] = _mesa_compute_lambda(dsdx, dsdy, dtdx, dtdy, + dqdx, dqdy, texW, texH, + s, t, q, invQ); texcoord[i][0] = s * invQ; texcoord[i][1] = t * invQ; texcoord[i][2] = r * invQ; + texcoord[i][3] = q; s += dsdx; t += dtdx; r += drdx; |