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author | Timothy Arceri <[email protected]> | 2016-11-04 17:05:22 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:42 +1100 |
commit | 53a509723ff10ae1494e611de3823f17b7e9f225 (patch) | |
tree | 807c5bffbfa4027f9c178787709187812c4570bc /src/mesa/swrast/s_span.c | |
parent | 7cc61cf706e857e27ea3ce9578b9c480bfbc94a1 (diff) |
mesa/glsl: set sampler units directly in gl_program
Now that we create gl_program earlier there is no need to mess about
copying things to gl_linked_shader then to gl_program.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_span.c')
0 files changed, 0 insertions, 0 deletions