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authorBrian <[email protected]>2007-10-24 11:37:05 -0600
committerBrian <[email protected]>2007-10-24 11:37:05 -0600
commite48f0b09abe42aa3393a492af07e53b76ad0ff3c (patch)
tree9a3883b6ca306e2f68caae650c6ae1edd120f042 /src/mesa/swrast/s_span.c
parentc9d495c6f064aacd1e072033b9c17a83b8c37fa1 (diff)
Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index f1e58bd3d81..000e192a4a5 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1183,7 +1183,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
convert_color_type(span, GL_FLOAT, 0);
}
- if (span->primitive != GL_POINT) {
+ if (span->primitive != GL_POINT || ctx->Point.PointSprite) {
/* for points, we populated the arrays already */
interpolate_active_attribs(ctx, span, ~0);
}