diff options
author | Brian <[email protected]> | 2007-10-24 11:37:05 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-10-24 11:37:05 -0600 |
commit | e48f0b09abe42aa3393a492af07e53b76ad0ff3c (patch) | |
tree | 9a3883b6ca306e2f68caae650c6ae1edd120f042 /src/mesa/swrast/s_span.c | |
parent | c9d495c6f064aacd1e072033b9c17a83b8c37fa1 (diff) |
Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index f1e58bd3d81..000e192a4a5 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1183,7 +1183,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span) if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { convert_color_type(span, GL_FLOAT, 0); } - if (span->primitive != GL_POINT) { + if (span->primitive != GL_POINT || ctx->Point.PointSprite) { /* for points, we populated the arrays already */ interpolate_active_attribs(ctx, span, ~0); } |