diff options
author | Brian Paul <[email protected]> | 2009-03-02 11:00:28 -0700 |
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committer | Brian Paul <[email protected]> | 2009-03-02 11:01:16 -0700 |
commit | 07e50058a5699fc9279de6bf5d1449d52ccdc476 (patch) | |
tree | 14a6e1eb9f698b9ff2cfad02b03fe23262a71ea0 /src/mesa/swrast/s_span.c | |
parent | e68208f26260e5c964bc1c8674c722d0d60db3ee (diff) |
swrast: use _EnabledCoordUnits for fixed-function texturing
Using _EnabledUnits was wrong because it included vertex texture units.
This change plus the prev commit fixes occasional failures of glean/glsl1
vertex texture test failure.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index ab7b82b19d9..43e0721ec94 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1211,7 +1211,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span) _swrast_exec_fragment_shader(ctx, span); } } - else if (ctx->Texture._EnabledUnits) { + else if (ctx->Texture._EnabledCoordUnits) { /* conventional texturing */ #if CHAN_BITS == 32 @@ -1250,7 +1250,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) void * const origRgba = span->array->rgba; const GLboolean shader = (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled); - const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits; + const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; struct gl_framebuffer *fb = ctx->DrawBuffer; /* |