diff options
author | Brian Paul <[email protected]> | 2001-08-14 14:08:44 +0000 |
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committer | Brian Paul <[email protected]> | 2001-08-14 14:08:44 +0000 |
commit | 60174c1aef7c6650a800f16f103a4f9ed2d1004e (patch) | |
tree | 6d3f3866ab1ac2506e79637685f1a0432759e2bb /src/mesa/swrast/s_span.c | |
parent | 76a52525c7edcefcb40a1cbc9ce88d6c6e402f1a (diff) |
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 8e57296a09a..07ab8bd1a59 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.16 2001/07/23 16:08:19 brianp Exp $ */ +/* $Id: s_span.c,v 1.17 2001/08/14 14:08:44 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -859,7 +859,7 @@ _mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, write_all = GL_FALSE; } - /* Texture with alpha test*/ + /* Texture with alpha test */ if (ctx->Color.AlphaEnabled) { /* Texturing without alpha is done after depth-testing which gives a potential speed-up. */ @@ -1015,7 +1015,7 @@ _mesa_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, write_all = GL_FALSE; } - /* Texture with alpha test*/ + /* Texture with alpha test */ if (ctx->Color.AlphaEnabled) { /* Texturing without alpha is done after depth-testing which * gives a potential speed-up. |