diff options
author | Michal Krol <[email protected]> | 2006-02-15 11:06:00 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-02-15 11:06:00 +0000 |
commit | a66393120411071b3f3ccce8583ab961a2935959 (patch) | |
tree | fccbb4f3704b72c1526484ff702ff5071b38456d /src/mesa/swrast/s_span.c | |
parent | 5bc35a823a7bdfd96d8a2428ed5630d04053ad34 (diff) |
Add arbshader stage.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 681d4eba11c..91556cae5f3 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -37,7 +37,8 @@ #include "imports.h" #include "s_atifragshader.h" -#include "s_alpha.h" +#include "s_alpha.h"
+#include "s_arbshader.h" #include "s_blend.h" #include "s_context.h" #include "s_depth.h" @@ -1154,8 +1155,13 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) if (span->interpMask & SPAN_FOG) interpolate_fog(ctx, span); - /* Compute fragment colors with fragment program or texture lookups */ - if (ctx->FragmentProgram._Active) { + /* Compute fragment colors with fragment program or texture lookups */
+ if (ctx->ShaderObjects.CurrentProgram != NULL) {
+ if (span->interpMask & SPAN_Z)
+ _swrast_span_interpolate_z (ctx, span);
+ _swrast_exec_arbshader (ctx, span);
+ } + else if (ctx->FragmentProgram._Active) { /* frag prog may need Z values */ if (span->interpMask & SPAN_Z) _swrast_span_interpolate_z(ctx, span); @@ -1232,7 +1238,12 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) if (span->interpMask & SPAN_FOG) interpolate_fog(ctx, span); - if (ctx->FragmentProgram._Active) + if (ctx->ShaderObjects.CurrentProgram != NULL) {
+ if (span->interpMask & SPAN_Z)
+ _swrast_span_interpolate_z (ctx, span);
+ _swrast_exec_arbshader (ctx, span);
+ }
+ else if (ctx->FragmentProgram._Active) _swrast_exec_fragment_program( ctx, span ); else if (ctx->ATIFragmentShader._Enabled) _swrast_exec_fragment_shader( ctx, span ); |