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authorBrian <[email protected]>2007-04-21 15:58:37 -0600
committerBrian <[email protected]>2007-04-21 15:58:37 -0600
commitf793e90e823a58c0408771c38f3a6209f78a3617 (patch)
treecc9d8a0d7f005cd6b17a4dedeafca973f0a08e38 /src/mesa/swrast/s_span.c
parent112e1f2b5ab86626eb9b3de9075e9f165a397e7b (diff)
Fix color sum bug 10688.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index f3b79986186..0b17791567a 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -130,10 +130,15 @@ _swrast_span_default_color( GLcontext *ctx, SWspan *span )
}
+/**
+ * Set the span's secondary color info to the current raster position's
+ * secondary color, when needed (lighting enabled or colorsum enabled).
+ */
void
_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span)
{
- if (ctx->Visual.rgbMode) {
+ if (ctx->Visual.rgbMode && (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled))
+ {
GLchan r, g, b, a;
UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterSecondaryColor[0]);
UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterSecondaryColor[1]);