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authorFritz Koenig <[email protected]>2018-07-23 10:10:54 -0700
committerChad Versace <[email protected]>2018-07-27 12:32:25 -0700
commit318c265160ed33a2d9f7d664e1b247cbbc38203f (patch)
tree161a55c710b3e7764602afe676a58d75e5f44a8c /src/mesa/swrast/s_renderbuffer.h
parent7953399e599862769bc29f5f98322adbcf6c3951 (diff)
mesa: GL_MESA_framebuffer_flip_y extension [v4]
Adds an extension to glFramebufferParameteri that will specify if the framebuffer is vertically flipped. Historically system framebuffers are vertically flipped and user framebuffers are not. Checking to see the state was done by looking at the name field. This adds an explicit field. v2: * updated spec language [for chadv] * correctly specifying ES 3.1 [for chadv] * refactor access to rb->Name [for jason] * handle GetFramebufferParameteriv [for chadv] v3: * correct _mesa_GetMultisamplefv [for kusmabite] v4: * update spec language [for chadv] * s/GLboolean/bool/g [for chadv] * s/InvertedY/FlipY/g [for chadv] * s/inverted_y/flip_y/g [for chadv] * assert changes [for chadv] Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_renderbuffer.h')
-rw-r--r--src/mesa/swrast/s_renderbuffer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_renderbuffer.h b/src/mesa/swrast/s_renderbuffer.h
index 2595d7c1775..9238d8afa49 100644
--- a/src/mesa/swrast/s_renderbuffer.h
+++ b/src/mesa/swrast/s_renderbuffer.h
@@ -43,7 +43,8 @@ _swrast_map_soft_renderbuffer(struct gl_context *ctx,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
- GLint *out_stride);
+ GLint *out_stride,
+ bool flip_y);
extern void
_swrast_unmap_soft_renderbuffer(struct gl_context *ctx,